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"This is our forest!"-- Zyrrith Wildthorn |
Introduction
Timekeeping
This session began on May 29th, 2025, with the player characters adventuring until June 3rd. Downtime for these characters begins the next day.
Player Characters Present
Sheamus (Level 7 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F4)Gurt the Green (Level 6 Paladin of Machodor, wielder of the Liberator+3, bearer of the Fabled Ice Jewel of Frigia, rider of Artax) with henchman Anri (M4) and Cedric (C1)Dusty (Level 4 Druid, henchman of Karshe)Roger (Level 2 Pegasus Corps Ranger of Machodor, henchman of Sever the Wrathful)
Downtime
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An ancient map indicating the location of the two forests |
Session Report
Day 1: Planning and travel to Tuarhievel (May 29, 2025)
Rounds: 3
Result: Party Victory
Highlights: Sheamus was still groggy and chose to start stringing his bow, but before he could do so the creatures were upon him. Their claws racked him viciously but somehow he avoid their even more terrible jaws.
Gurt, being a civilised paladin, has a tent that he camps in with his henchmen (even if the fact that one is actually a henchwoman is a source of amusement to the others). The holy warrior sprang into action in his pyjamas, relying on his dual wielding ability to protect himself. Dusty cast Entangle, it was in the hope of getting the trolls before they reached melee combat range, but instead got them as they reached melee range, with the results that Anri and Cedric were also stuck fast. Roger and Sheamus, with McScales leaping into action from the other side of the rocket cycle, whittled down the hit points of the trolls, and then Gurt arrived to get them some more. Next round the party won initiative, and this was needed with Sheamus on his last legs. The party combined to down both trolls.
A few heals later and Sheamus was collecting Troll blood by the gallon in purpose build flasks, then they burned the creatures to a crisp (somehow not attracting anything else, they were still practically at the forests edge so that probably explains it). The party were please with achieving one of their goals so quickly.
Days 2–3: Tracking the trolls (May 30–31, 2025)
Roger found he could track the trolls, so they set off in the hopes of finding a lair, the Rocket Cycle was kept on hover mode to be quiet as possible. The forest became thicker as they moved deeper in, slowing their advance. The could now cover only about 5 miles a day and nothing of note happened before nightfall. Next morning they continued on the Troll trail until they encountered some crows (I was tempted to reference the womenz division here but managed to avoid the distraction).
Encounter #1: 12 Crows
Rounds: 4
Result: Parleyed for information.
Highlights: Dusty managed to get off a Speak with Animals spell as half of them flew off (don't we all love DMing when that spell is used?) and the crows were able to indicate with their beaks where they had seen some Cockatrice the day before. This was to the east, but the troll trail led south. The players decided to keep on south after the hoped for Troll lair.
Day 4: The Barkburr grove (June 1, 2025)
A day or so later they came upon an open clearing. Immediately they had a bad feeling about the two troll shaped trees in the center of it; they looked very lifelike, but were clearly not alive. Other trees nearby had strange clumps on them.
Encounter #2: Barkburrs
Rounds: N/A
Result: Avoided.
Highlights: Suddenly, Dusty recognised (with only an 8% chance to do so) that this was the grove of Barkburrs (see MM2 p14, the whole page!). The party were just 10 feet out of range of the things as he explained the danger of the creatures launching themselves at unwary adventurers. Fortunately, with this warning the party did not trigger an attack.
It was clear though that tracking the trolls further was out of the question, so they abandoned their lair hunting and returned to where they had marked their conversation with the crows. Once there they continued in the direction indicated by the crows finding nothing, until nightfall, and wondered if the crows had been messing with them. That night, while Sheamus was on watch, their little camp was suddenly surround by the elves who gave the forest its name.
Day 5: Surrounded by bastard elves! (June 2, 2025)
Encounter #3: 20 Tuarhievel Grugach Elves
Rounds: n/a
Result: Parleyed for information.
Highlights: Sheamus managed to get Anri to translate for him and also offered a Potion of Heroism to the leader of the elves, one Zyrrith Wildthorn, who was mounted on a giant stag. The elf passed on a clue to a cockatrice sighting and granted them three days to follow up before he would once again demand tribute if he ran into them again.
Combat #2: 5 Cockatrice
Rounds: 6
Result: Party Victory
Highlights: Two Cockatrice were attracted to the Roger's calls, they flew out from the cliff ahead of the invisible Rocket Cycle and went in his direction. Unfortunately for the party this meant they sailed right over the traps they had laid and right over their heads towards the targets they could see. Unfortunately for the stag's they looked like just as good targets as Roger and his Pegasus, one was turned to stone immediately while the other made its save. Dusty cast Hold Animal but, realising at the last moment (DM adjudication) that this spell wouldn't effect the cockatrice he targeted the stags instead (should I downgrade him for that? hmmm), one was held. Roger, who had chosen to flee on his Pegasus, made it away free and clear, he turned to provide archery support from a safe distance.
Next round Gurt dramatically leapt off the back of the Rocket Cycle and joined the fray. Three more cockatrice burst out of their lair in the cliff face and were ready to join in, but Dusty threw Entangle up at the trees (remember the thick canopy) and I ruled that it was just as effective as if they had been on the ground. Two were stuck, but a third made its save and came down to get Gurt from behind. The Paladin's saving throw was good and he struck about him with his sword and knife. Sheamus and the others joined the fray and put down the three cockatrices (with Gurt passing another petrification save) while there was still three rounds left on the Entangle. Not taking any chances, the characters pulled out their ranged weapons and proceeded to annihilate the two remaining monsters before the spell expired.
They raided the lair (loot below) and were ready to pull out; but again, with the canopy, that was not going to happen immediately. Instead they retraced there trail back to an area less dense with trees. They manged to take off just as a big group of Trolls (we those elves lying or what?) noticed them, but they were too far away to prevent their departure.
DM Resources
Session Statistics:
Wilderness travel: 102 Miles
Combats: 2
Combat rounds: 9
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