Tuesday, 8 July 2025

Trollopulous Adjusted Session 117 (Machodor #68): The Cavern of Ithaqua

That's a big cavern alright!
      

Timekeeping


This session began on June 5th, 2025with the player characters adventuring until the end of the day. Downtime for these characters begins the next day.

Player Characters Present


Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) 
with henchmen Bishoy and Tawadros (F6) and Rhoikos (M4)
Thomas (Level 5 Cleric of Machodor, henchman of Sever the Wrathful)
 with henchmen Poindexter (M5) and Paul (P3)
Deadeye Donny (Level 5 Monk of Machodor, wielder of the Lancespear+2)
Lucky O'Brien (Mysterious Level 1 halfling thief, showed up out of nowhere)


Downtime


Sever was busy levelling up in Minas Mandalf and so his henchman Thomas was the leader of his other henchmen for this session (taking a loyalty penalty for doing so). Sheamus was busy at Castle Irish and so his player introduced a new character, one who would have wide ranging effects beyond all expectations.

Session Report


Having discovered a connection between the giants at the hill giant steading and the icy cavern below the Ice Castle, the party was now in possession of a one-time means of teleporting to a Frost Giant stronghold there. Not wanting to trust solely to this device, however, they set out to scale the mounting terraces leading down into the area that matched up with their map, in the hope of finding a route that would allow them to come and go. But first they would need to actually get to the bottom of the mountains.

They easily retraced their steps to the area where they had found a secret door leading into the the mountain it self, here was an abandoned structure--the purpose of which they did not know--that allowed travel without exposure to the harsh conditions that prevailed outside. Rather than stick to the plan, they chose to explore as they went. As they entered a square room with four pillars, they surprised a strange creature apparently examining one of them. 

"Linger not in these halls, lest you encounter worse than shedu."
Encounter #1: Zerathiel the Shedu

Rounds: 2 surprise segments.

Result: Parlay

Highlights: The other planar creature knew much that he was willing to share, but was the DM ready to share it? The inchoate abduction was locked away in my head, suddenly now was as good a time as any to share it. As it happened, the shedu's manner of speaking meant his words were hard to follow in any case. He warned them that they stood in the Cavern of Ithaqua, the Wind Walker, a primal force of cold and madness as well as servant of he-who-must-not-be-named. The cavern was a place where the barriers between the planes were weak, easing the way of travel for powerful beings such as himself. 

During most of this he was showing more interest in the sculptured pillar than the party. Then he noted that Giuseppe was holding the Fabled Ice Jewel of Frigia (Gurt being unavailable, he had relinquished it for the moment), and suddenly he was much more interested. He told them that the nation of Frigia lay many miles south, across a "sea choked with ice and mist". He quizzed them about the Jewel (collectively the players managed to remember where they had obtained it), and told them that its loss had precipitated a civil war in Frigia, which in turn had led to the rise of Ithaqua worship in that land. He asked them to consider taking the jewel there. In return he promised to check on the Ice Pyramid and see if there was anything he could divine about its connection to these evil powers.

He left by the same door the party had entered, and now it was their turn to examine the pillar. They found it had been warped, as though by a chilling wind, and the face of the woman depicted was frozen mid scream. Spooky, but upon further examination they found a secret compartment with some interesting items so it was worth it.

Right in the very next room, there was another high powered encounter, but this time of a very different alignment. I only realised later that it was the party's presence that prevented the shedu being the one to walk through that doorway first!

Don't let him touch you!
Combat #2: Malvoryx the Styx Devil

Rounds: 2 Surprise segments, 1 round

Result: Party Victory

Highlights: Again, there's nothing to say such a powerful creature cannot be surprised under the right conditions, so I let the roll stand. He was just coming out of the stairwell onto a raised area of the room. Initially the party were confident, but soon missile weapons proved useless. Lucky O'Brien saw that as a good reason to step back outside of the room and "guard the entrance". The others closed in for melee while Poindexter and Rhoikos went with Magic Missile. This is a great spell when you absolutely have to get some damage in, but against a creature with magic resistance, not so much. At first I forgot the most important part of the rules for magic resistance, which is that the base percentage is modified +/- %5 for each level below level 11 of the caster. Fortunately I was able to resolve the miss match quickly, and fortunately for the players enough missiles got through to really help with taking down the creature. A prolonged melee would have been no joke. Paul tried to grapple the monster, and thankfully with my handy unarmed combat spreadsheet at the ready he was able to get a finger lock. For creatures immune to normal weapons, I still allow the unarmed combat holds but not the damage.

To add to the fun, the first proper round started with tied initiative! "Their touch causes 2-8 hit poins of damage and has a 50% chance of inflicting an Imprisonment spell on the victim (with no saving throw)." I flicked around in my PHB, and, under the pressure of the moment, could not immediately find the level 9 spell entry for Imprisonment. When I finally found it there was another pause as I read through the description and did my best to describe what happened next.

"the recipient is entombed in a state of suspended animation (cf. temporal stasis) in a small sphere far below the surface of the earth."

To the great fortune of the (remaining) players, with the damage inflicted in the surprise segments they were able to reduce the monster's hit points to zero in the first round (which was tied initiative). But this was of little comfort to Paul as he sank into the ground.

Anyone would think I had a thing against Paladin henchmen...

Unlike the Shedu, this creature of the lower planes was not talkative (not that he was given the same chance, but anyway), he merely cursed them, saying "Malvoryx has marked you for death." before he dissolved into form and matter. He left behind a box, clearly radiating evil, and trapped with a curse to boot. Naturally the players stashed it and hoped to profit later.

After this sobering experience, the party still wanted to explore rooms rather than make directly for their objective below. Fortunately for them, the worst of today's encounters was behind them and they eventually descended again without further incident. When they eventually reached the bottom of the last terrace, a vast plane of ice beckoned them; but, they were fatigued after their encounter with the powerful Styx Devil and chose not to continue. They retraced their route safely back to the Ice Castle.

Session Statistics: 

Wilderness travel: 1 Miles

Combats: 1

Rooms mapped: 8

Combat rounds: 1

Treasure & Items
2000 Frigian gp
3 Jars or Frigian Ointment 1500xp
10gp Agate, 
500gp Peridot,
500gp Garnet,  
2000gp, 
Star Sapphire: translucent sapphire with white “star” centre
Malvoryx's Box...

Monsters
1 Styx Devil (Malvoryx), material form vanquished 1595 xp

8,105 XP &  5,010 GP  Assignment
Thomas (E) 1,247 XP &770 GP
 and Poindexter (E) 624 XP & 385 GP
 and Paul (E) 0XP &  0GP
Giuseppe (E) 1,247 XP &770 GP
  and Bishoy (E) 624 XP & 385 GP
  and Tawadros (E) 624 XP & 385 GP
  and Rhoikos (E)  624 XP & 385 GP
D. Donny (E) 1,247 XP &770 GP
Lucky O'Brien (E) 1,247 XP &770 GP


Graveyard


Paul (Henchman Paladin level 3) Effected by the Imprisonment spell touch attack from a Styx Devil in session #117. Might not be dead, but is definitely at least six feet under for all intents and purposes.

Gurt the Green (Paladin level 6) killed by a poison needle trap in session #114 RAISED FROM THE DEAD (with a roll of 94!)

Solaire the Fallen (Henchman Fighter (paladin) level 3) killed by Stone Giants acting as catapults in session #114

Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD

Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39








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Trollopulous Adjusted Session 117 (Machodor #68): The Cavern of Ithaqua

That's a big cavern alright!        Timekeeping This session began on  June 5th, 2025 ,  with the player characters adventuring until th...