Wednesday, 18 June 2025

Trollopulous Adjusted Session 115 (Machodor #66): Cashing in at the Steading

    

 
The big score

Introduction


This week I decided the giants weren't going to sit back and take it any more, and so put them into a more active defence posture, it didn't work out so well for them.


Timekeeping


This session began on May 22nd, 2025with the player characters adventuring until May 25th. Downtime for these characters begins the next day.

Player Characters Present


Sever the Wrathful (Level 8 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) 
with henchmen Paul (P1) and Poindexter (M3)
Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) 
with henchmen Bishoy and Tawadros (F5) and Rhoikos (M2)
Deadeye Donny (Level 4 Monk of Machodor)
Marty O'Tool (Level 2 Irish Cleric from Brovenloft, wielder of the Mace of St Patrick)

Downtime


In the aftermath of last session the wolves that Sever had persuaded to betray the giants had charged off in pursuit of escaping orcs. By the time Sever caught up with them again at the waterfall that was their de facto lair, there were only 9 of the 14 left. A Speak with Animals spell provided this explanation"Bad-whip-giant find us in forest, he kill one. Three obey and follow him, the rest follow me back to you. You better than giant."

The remaining wolves and the Ranger's henchmen kept the steading under watch, there were no further attempts by orcs, or anything else, to escape. But mid week there was a change of tactics by the giants. Four groups of five giants emerged, each carrying rocks and weapons, and formed a diamond-shaped perimeter. They appeared quite particular about their formation, positioned 200 yards apart, ready for ranged combat, able to cover each other to counter aerial or ground assaults. They worked in shifts, sometimes only three groups came out, sometimes four. It was clear they had a morning shift and an afternoon shift, and at other times retired to eat in the steading.

Session Report


The players marched out of the ice castle and brought their dwarf unit and ballista with them, along with the human footman and some heavy riders under Giuseppe. Over a two day period they methodically made their way to the vicinity of the forest to the north east of the steading, then created a solid defensive position at the forest's edge from which to strike the giants; building it up between shifts so as to not be observed. There were a couple of fun random encounters of gargoyles and poison snakes, but the players were able to negate any threat they posed.

Closer observation showed that each squad was led by a Stone Giant, with a fully grown Hill Giant supported by three hill giant teenagers. These latter were excitedly throwing rocks to each other and occasionally at the stone giant when he wasn't looking. The stone giant always managed to catch them and thrown them back to the amusement of all. Suddenly the party was feeling conflicted about what they planned to do to these guys. In one group the hill giant held a whip and had three dire wolves and this certainly steeled Sever's resolve to kill them.

Combat #1: 4 Giants' Squads

Rounds: 5 with 2 surprise segments for Sever

Result: Party Victory, one enemy squad escaped.

Highlights: Sever and Rabbit took on one group and got surprise. Giuseppe led the conventional assault and his choice to bring his heavy riders with him spread the damage from incoming rocks significantly.  Donny reached the 4th round of a combat and had no-one to hit with his extra attack (being a 4th level monk). Marty O'Tool used Chant on the troops and then hunkered down for the duration of the fight. This combined with Prayer was a big force multiplier.


A stone giant and some teenagers were the only survivors of the battle and they fled into the steading. The party moved inside the palisade and prepared to go in after them. After clearing the first boulder trap at the entrance, Sever had his henchman Thomas cast Find Traps, which is really one of the most OP spells a cleric getswhen used right. With it and the fact that they had mapped this first area, they would be able to get to the stairs with little trouble. A teenager hill giant with a spear had other ideas.

 

Combat #2: One hold out Hill Giant Teenager

Rounds: 2 (both tied initiative) 

Result: Party Victory

Highlights: Deftly avoiding the rock trap, Giuseppe and Sever cornered the defender in room 9. The brave hill giant youngster gave his all so the others had time to get away.


The party's upper level route


The party kept on and passed the secret doorwaythe secret door, dismantled last session, remained where they had left it it leaning against a wall; its handle with the poison dart trap glowed at them as they passed. Down the stairs and to the left, it was clear that this underground structure had been created by someone other than hill giants. The stone work was fancy and the ceilings were buttressed every ten feet. There was a rock trap there at the base of the stairs that Sever set off deliberately, which he was pleased about until he proceeded to set off a trap in the next section of floor (by deliberately crushing it with a rock) that activated a double ballista concealed at the other end of the corridor. Giuseppe's shield vs missiles came in handy there, and it would not be the only time today. 



The corridor went north, then west and spilled out into a very large room. As they entered the room, they spied a gleam at the western end; it looked like a spilled coffer of gems and jewellery. They congratulated themselves on not investigating this "obvious trap", and moved south to examine a heavy set of bars blocking the way out of room 29. These bars promptly opened and let out some hangry manticores. To make matters worse, portcullises fell down in their wake to block both exits to the room.

          Combat #3: 4 Crazed Manticores

Rounds: 4 

Result: Party Victory

Highlights: This was a crazy fight in more ways that one. The creatures remained airborne and launched a volley of tail spikes (24 in all) at the party, it was a free for all and many found the armour and shield of Giuseppeand were deflected.

As it was clear the monsters were going to press the ranged attacks from the air, Donny fished out a Potion of Flying for Sever to use to go up after them. Next round the crazed creatures targeted all their 24 spikes at one player; Donny. When his number came up I felt a little bad, but it was clearly the best tactic to concentrate fire, and with this roll I abducted that they chose an obviously unarmoured foe. However, though the Monk may have been unarmoured, he was far from defenceless; his special monk deflection ability came into play. Out of 24 shots 15 would have hit, and of these he blocked 8. The remaining 7d6 damage left him with 7 hit points to spare!

The party's lower level route
Sever flew up the engage the monsters; and his henchman Thomas cast Command on one of them, commanding it to 'Sleep'. It failed its save and fell to the ground, causing 3d6 falling damage, but also waking it back up. Next round the ground based players hammered away at this one and the thing once more chose to hit Donny, and got him with a bite. Sever struck one so forcefully it was unable to keep flying and so it also fell in a heap, shook itself off and looked for payback.

Now it was time for round 4, and what a round it would be. Having been cruelly prevented from having his first extra melee attack during the giant fight, Donny was not about to miss out this time. He hit, and hit well, really well. I grabbed the PHB and checked my combat wheel to be sure; yes, he had stunned the manticore (probably saving his own life in the process). He then proceeded to roll 02 for the chance to kill! I couldn't believe it, he needed 4% or less, the monk had straight up killed the thing (given the human head this seemed reasonable to me). Not yet done, with his extra attack the monk finished off the other fallen Manticore, while Sever got the last one (note that various arrows and Magic Missiles has been pouring in from henchman all along).  What a fight.

With the last gasp of the Find Traps spell the PCs spotted room 31 beyond room 30, and it contained 7 chests; two of these glowed for a second and then the spell expired. Rabbit and Donny's Find & Remove Traps skills were on fire today and they managed to avoid some nasty tricks including a second trap inside the first one. The loot in the chests was merely adequate, was this the real treasure room? With hit points and spell resources running low, the players decided to pull out and regroup with what loot they had. Sever impulsively tested the one potion in the treasure pile, and discovered it was a potion of Poison (he made his save, but that could have been a very expensive failure! As you'll see below in the treasure section). 

On the way out Giuseppe remembered to try and dismantle the double ballista and take it with them. As this was right in front of the secret door to the real treasure room (33), I allowed Rabbit a chance to discover it, and with a result of a 2 he found it. The pit trap beyond the secret door gave Sever another brush with death, but fortunately he set it off without anyone else stumbling into it, and managed to survive. There was much loot to be had in the room beyond, so much that they need a veritable bucket brigade of troops to get it all out. Nothing was game to stop them doing so.


Session Statistics: 

Wilderness travel: 36 Miles

Combats: 3

Combat rounds: 11 

Treasure & Items
13,000cp 
27,300sp 
7,140ep 
27 Copper Ingots worth 360gp
11 Ivory Tusks 11,000gp
980 cheap gems 980gp
Potion of Poison (smashed by Sever) 0XP

23,840gp
4,139pp 
Lots of Gems worth 18,600gp
Jewellery worth 8,500gp
Cask with items of some kind inside (to be investigated in downtime)
6 Magic Arrows 300xp
Magic Spear/Lance +2 2000xp 
Two magic swords with magic sheaths 3300xp
Identify Costs 2700gp

Monsters
3 Stone Giants 7,430xp
4 Hill Giants 7,100xp
9 Hill Giant Teenagers 7,290xp
4 Manticores 3,572xp

120,335 XP &  89,343 GP  Assignment
Sever (E+) 20,056 XP & 14,441 GP
 and Rabbit (E) 10,028 XP & 7,220 GP
 and Thomas (E) 10,028 XP & 7,220 GP
 and Poindexter  (E) 10,028 XP & 7,220 GP
Giuseppe (E) 20,056 XP & 14,441 GP
  and Steelvein (E) 10,028 XP & 7,220 GP
D Donny (E+) 20,056 XP & 14,441 GP
Marty O'Stool (E) 20,056 XP & 14,441 GP

Those of you with keen eyes will have noticed the E+ rating, I just made it up based on some even-better-than-elite performances, I figure they can be used to cancel out a previous S rating. I'm using them just on a trial basis for now.

Graveyard


Gurt the Green (Paladin level 6) killed by a poison needle trap in session #114 RAISED FROM THE DEAD (with a roll of 94!)

Solaire the Fallen (Henchman Fighter (paladin) level 3) killed by Stone Giants acting as catapults in session #114

Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD

Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39





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Trollopulous Adjusted Session 115 (Machodor #66): Cashing in at the Steading

       The big score Introduction This week I decided the giants weren't going to sit back and take it any more, and so put them into a ...