Introduction
Last session the heroes of Machodor slew two great dragons — Vyrisara and Vyrathax — in the depths of Lord Inferno's Lair. Now they turned their attention to what every adventurer fights for: the hoard. But Echellet's had warned them: the treasure itself was a deadly enemy.
Timekeeping
This session began on February 19th 2026, with the player characters adventuring until the 12th of February in game time until the 14th. Downtime for these characters begins on the later on the 14th
Player Characters Present
Sever the Wrathful (Level 10 Pegasus Corps Ranger Lord of Machodor, wielder of Were'shbane and the Rod of Lordly Might, wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchman Thomas (C7), Poindexter (M6), and Rabbit (FMT556)Slippery Pete (Level 10 Master Thief, wearer of the Hat of Disguise and wielder of the Black Dagger)Fluid the Druid (Level 9 Druid, "Scourge of Trollopulous", former wearer of the Ring of Kings, current wearer of the Cloak of Druidish Awesomeness)Sheamus (Level 9 Irish Fighter Lord from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade)Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of Sanctus Draconis Interfector and the Shield of Protection from Missiles, rider of Bonecrusher) with henchmen Bishoy (F6), Tawadros (F6), Steelvein (F6), Rhoikos (M6)Gurt the Green (Level 7 Paladin of Machodor, wielder of the Liberator, bearer of the Fabled Ice Jewel of Frigia, rider of Artax) with henchman Cedric (C5)Connor Lugh (Level 4 Irish Fighter from Brovenloft)
Downtime
- The treasure room (Area 4) comprises roughly six distinct caverns, each containing items radiating both magic and evil in unsettling combination.
- The door to Za'rathul's laboratory in Area 3 was sealed by a mechanism none in the party could identify, let alone bypass.
- Detect magic was of no practical value in Area 4 — every cubic foot of the place radiated magic.
Session Report
Combat #1: Electrum Coin Golem
Result: Party win
Rounds: 4
Highlights: The coin tentacles functioned as evard's black tentacles from Unearthed Arcana, adapted to allow pickpocketing — which explained the disappearance of the items the party had gathered the day before. Discovered at last, the golem abandoned concealment and attacked. Several characters were caught in the grasping tentacles and held fast, while the golem itself moved through the coin pile with unnerving ease, smashing anyone within reach.
Sheamus was engulfed in a fist of swirling coins; the force of the blow tore the Drewblade from his grip. It skittered away and was lost among the shifting coins. Casting about for any weapon, he closed his hand around something that felt like a sword hilt, pulled it free of the clinging coins, and rejoined the attack.
The party soon found that only magic weapons could harm the golem — but after several hard rounds they prevailed and the creature came apart. Whatever presence had inhabited this section of the cavern was gone with the destruction of the golem.
The heroes pulled back out to the bedroom area to regroup and heal up from the battle. Once they had done so they were ready for more.
In the second cavern — the one that had held Vyrathax — they found something that jogged their memories of session 30: a diorama depicting each kind of giant standing in a circle around a central figure of a titan. Within it sat an orb of carven white jade radiating evil so strongly that not one of them was willing to lay a hand on it. In the end, Giuseppe asked his henchman Rhoikos to shift it with unseen servant. There was some question as to whether the orb came in under the spell's weight limit (200 gp weight), but even as it started to move, the coins and gems around it began to lift into the air, forming hypnotic patterns that snared the attention of most of the party — leaving them standing there staring like idiots.
The flying coins and gems began to coalesce. By the time anyone realised what was forming, the golem was already upon them.
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| if only it came with more brains |
Highlights: Sever shook free of the enchantment and attacked; Fluid cast insect swarm; and Slippery Pete bravely put his book down and fired off a shot with his hawkman pistol.
Session Statistics:
Combats: 2
Rooms mapped: 1
Combat rounds: 7
Losses: Rhoikos
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The treasure was covered by an illusion, when this faded its true worth was revealed! |






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