Timekeeping
Player Characters Present
Introduction
Downtime
Session Report
The 15' tall doors swung open to reveal a large circular room about 60' in diameter with a very high ceiling. Evenly spaced along the wall of the room were six extremely life-like statues of giants. To the left of the door was a Hill Giant, this was followed by a Stone Giant, then Frost, Fire and Cloud Giants, and lastly a towering Storm Giant to the right of the door. In the centre of the room was a statue of an even bigger creature, towering over 25' tall, wearing a toga and with a huge shield at its feet. It was surrounded by a series of six cup like objects, also made from stone; these were like an egg cup attached to a long, wine-glass like stem which was stuck right into the floor of the room.
The central statue held a huge stone book open in its right hand, and what appeared to be a set of lids for the cups in its left. Standing on its huge hands were three figures in platemail armour, two on its left hand and one behind the book on its right. Chanting emanated from the direction of these figures, and in the radius of their Continual Light it was also clear that the Titan statue and the "cups" stood within a circle of dung, twenty feet in diameter, inscribed on the floor.
No thought was given to negotiation, the players took up various positions and attacked. Crucially, Slippery Pete drew out his Hawkman Handcrossbow to shoot at the cleric standing in the right hand of the statue, who had 75% cover from the book in the statue's hand. The party lost initiative, and the three clerics were going to cast Spiritual Hammer; their initiative die roll was high enough that these spells would have all completed, except that Pete's high Dexterity reaction bonus improved his initiative to the point that he shot first.He missed, but I ruled that this was due to the cover provided by the stone book, therefore his energy bolt discharged into it (these weapons work in a similar manner to a Javelin of Lightening) and then projected out a bolt directly behind it where the cleric was standing. The cultist made his save for half damage; but still had his spell ruined, and so only two Spiritual Hammers were successful. Also, and I never anticipated this, by passing through the stone book the energy bolt caused the entire contraption to start vibrating, and begin to do what ever it was built to do. Giuseppe sent some arrows aimlessly into the room without effect.
After this the three two Spiritual Hammers crashed down into the party; what they didn't know at this stage was that these attacks were augmented by another cleric, hidden, Chant-ing, as well as a Prayer cast when the party Knocked the door; and the entire area within the circle of dung was covered by Protection from Good. Instinctively, no one wanted to cross that circle, and even if they did cross it their enemies were still 20 feet above them; which left the players with missile weapons as their main option to respond. Sadly, Bumblebore had already expended his Macho Mandalf's Flying Elbow against the skeletons; it would have been ideal for this situation.
Deltacron began to execute a cunning plan by sneaking off to the left behind the statue of the Hill Giant and readying his darts.
Next round the third cleric brought another Spiritual Hammer into play, and with the other two smashed into the players, those with shields tried to protect those without, but they were generally milling about wondering what to do; except for Giuseppe who lost another two arrows (no I don't mean loosed).
Then the hill giant statue began to slide forward towards the circle of cups, from its side it produced a long ladle-like object which it then "emptied" into the cup in front of it. Deltracron used this movement to his advantage as he climbed up the statue and then let loose with three darts, but they proved ineffective.
Having spent some time absorbing what admittedly was a complicated ToTM situation, now the party sprang into action: Bumblebore cast Invisibility on Sever while Shaemus provided cover with his shield, then the Ranger run forward with a grappling hook and rope. Red chose to try and hammer in some spikes to stop one of the other statues from moving (nice try but they were too strong for that). Slippery Pete had spent a round disguising himself as one of the clerics, and now moved forward, hoping in the confusion he could scale the side of the Titan statue unopposed. Meanwhile, Giuseppe stood behind the shields of his henchmen and kept the enemy at least theoretically honest with his bow fire. The enemy Hammers came in again and Shaemus managed to parry one while another nearly ended Red's career as a Paladin before it had really started.
Sever reached a position behind the left shoulder of the Titan statue and let fly with his grappling hook, but it failed to latch on (I applied all the negatives from the overlapping spells to his roll, which might have been over doing it). He had another go the next round and this time was successful, so he began climbing to the top of the left shoulder of the Titan, as Slippery Pete climbed up its right. Bumblebore, with nothing else he could do, decided to take off his cloak and use it to mop up the circle of dung on the floor, he hoped that this would somehow effect the spell he guessed to be associated with it. Meanwhile, the various giant statues were continuing to move, and Deltacron stayed with them in an attempt to both not get hit and try to hit back with his darts.
Sever attained the top of the Titan statue's shoulder, ran for the two Clerics standing on its left hand, and with Weresh'bane dealt one a powerful blow; but on the other hand (literally) Slippery Pete failed to hit the Cleric standing near the open stone book. The clerics turned towards the attackers and pulled out weapons (incidentally cancelling their Spiritual Hammer spells). Their weapons were nasty looking flails, formed so that their heads looked like a fist with one finger stretched out (which finger this was I left to the players as a ToTM exercise). Two flails hit Sever; and, aside from taking damage, everything went dark, he was blind! The other cleric hit Slippery Pete, which brought him down to 1 hit point and Cursed him; the thief's Dexterity dropped to 3! These flails carried the ability to store and transmit touch spells when they hit!Initiative went his way, and Slippery Pete downed a precious quaff of Invisibility Potion and then dropped, grabbing onto the arm of the statue and holding on for dear life. Having seen the mixed success of Sever's attack; Shaemus, Red and Giuseppe's two henchmen went around to climb the still attached grappling hook (it having become visible after Sever had let go of it). They got up there just in time for two Hold Person spells to take effect, one of which came from below; there was a 4th Cleric in a cup beneath the Titan's outstretched left arm. The spells held Sever and the two henchmen, but Sheamus and Red were ok, the Irish Fighter dived down into the cup with the last cleric (who had to stop chanting to cast his spell, also at this time the Prayer had worn off and Bumblebore had finished ruining his cloak mopping up the dung, so now the overlapping protections and bonuses the enemy had were no more) and the new Paladin squared off with the two enemy clerics, hitting the wounded one and killing him.
The battle was on a knife's edge and things were looking really bad for the party if the enemy could manage any more Hold Person spells, but everything turned on some successful rolls. Sheamus cut down the cleric before him, Red overbore the cleric in front of him (who missed his chance to stop him with his weapon, which would have opened up a chance to hit him with his recharged curse flail) and sent him tumbling to his death below. Bumblebore, having scrambled up the rope on to the left shoulder of the statue, sized things up and charged across its broad chest, along its right arm (narrowly avoiding the invisible Slippery Pete there) and overbore the cleric leader, who had unwisely started to cast a spell and so was wide open, sending him to his death twenty feet below.
We'd had nearly twenty combat rounds in the session and with everything else going on it was well over time; but, fortunately, with safety very close by it was an easy extraction. The party had prevailed, but had also uncovered new questions: what was this cult and what was its purpose with this bizarre clockwork giant statue mechanism?
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