Thursday, 30 April 2026

Trollopulous Adjusted Session 144 (Machodor #95): The (entrance) Hall of the Fire Giant King

The great obsidian doors
   

Introduction


Having navigated the lost underground river last session, and then finding a possible route to the city of the Firenewts, the party continued in that direction this week, right? No, they did not, instead going in the other direction to investigate the Fire Giant settlement Sever had scouted in that direction some months ago. What would they find inside? G3: Hall of the Fire Giant King, that is what they would find.


Timekeeping


This session began on January 22ndwith the player characters adventuring until the end of the day and then travelling to Minas Mandalf. Downtime for these characters begins on the 23th.

Player Characters Present


Sever the Wrathful (Level 10 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchman Thomas (C7), and Poindexter(M6)
Fluid the Druid (Level 9 Druid, "Scourge of Trollopulous", former wearer of the Ring of Kings, current wearer of the Cloak of Druidish Awesomeness)
Sheamus (Level 9 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade)
Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of Sanctus Draconis Interfector and the Shield of Protection from Missiles, rider of Bonecrusher) 
Gurt the Green (Level 7 Paladin of Machodor, wielder of the Liberator, bearer of the Fabled Ice Jewel of Frigiawearer of the Armour of Most Superior Defence, rider of Artax) with henchman Cedric (C5)
Connor (Level 4 Irish Fighter) with some bowmen he had somehow brought along


Downtime


Some PCs in Minas Mandalf tried their hands at raising new mercenary troops. Giuseppe received a long awaited correspondence. 

Session Report


It was a cold day with clear skies, perfect for today's expedition. Aerial scouting of the location reached by underground river last session revealed something the valley floor would never have given away: a concealed cave, completely invisible from ground level. It was a fortunate find, one that fits neatly with what the module stipulates, and one that would prove very useful in sessions to come.

From that hidden cave the party crossed an open, snow-covered valley towards a large mass of lava, slag, and jutting black rock that rose some 300 feet at its summit. Vents smoked across its surface and jets of flame erupted periodically from the larger holes. At the base of this imposing pile stood a set of huge obsidian doors.

Fluid announced he would take bird form and fly up to search for other entrances. Gygax had, in fact, anticipated this very action; but because the Druid was flying, I did not inflict on him the penalty that Gary been suggested. The rest of the party waited at the doors and read what had been carved into them:

Beyond these portals lies the molten stronghold of Snurre, Regent of Surtur, Lord of Flame and Iron. Bow to his might, and let trespassers beware: the fires of Muspelheim shall consume the unbidden, their bones turned to ash in the crucible of our wrath.

According to the module, Sever was strong enough to pull the doors open, though not quite large enough to do so alone; with the others lending their weight, I allowed that the conditions were met to open them. The doors swung back to reveal a curiously narrow corridor. The floor was polished obsidian. Along the walls, great hangings depicted Fire Giants engaged in bloody slaughters of smaller folk, rendered in considerable gory detail.

Sever immediately yanked aside the tapestry on his left, just inside the entrance. Behind it stood an astonished Fire Giant in the act of raising a great horn to its lips.

Encounter #1: Fire Giant door guard
Rounds: 1
Result: Party victory

Highlights: 
The ranger's blade found the horn before the giant could blow it, slicing it in two. The others piled into the alcove and the giant was dead before it managed much of anything else. It carried little of value.

No alarm had been raised; the corridor remained quiet, save for an odd, high-pitched whinny from somewhere ahead — nothing like any horse they knew. The adventurers proceeded further down the corridor, finding no more waiting guards behind tapestries. A large hall opened at the far end, but before that, on the left, was a set of stables. Inside, goblins were preparing horses for a journey. Five Fire Giants, meanwhile, were saddling up a string of huge black horses — each animal every bit as large as the giants themselves, and deeply unhappy about the interruption. When the party entered, the giants immediately loosed their evil mounts before joining the fray themselves.

Naked fury
Encounter #2: Fire giant merchant expedition
Rounds: 5 
Result: Party victory

Highlights: When Gurt was hit with a natural 20, his armour clattered about him and fell the the ground. The supposed Plate Mail +3 obtained in Brovenloft was cursed and the Armour of Most Superior Defence was anything but. He bravely fought on in his undergarments, while the others layed about them with Were'shbane, the Drewblade and the like. The spell casters too were crucial, with spells like Slow and Prayer helping out a lot. Eventually the heroes had the victory, but at the cost of a lot of hit points lost.

Borrowing from the idea of the boisterous teenage hill giants in G1, I had decided that the other giants would largely ignore the sounds of bellowing from the stables, putting the sounds down to the ornery giant steeds. Taking the full turn to catch their breaths after the heavy fighting, the heroes searched the bodies and found such loot as:

  • boulder for throwing x 4
  • woollen cloak
  • comb and hairpins of bone
  • iron cooking pot
  • 300cp minted by giant king, been around a while
  • full wineskin x 3

Really, a bit of a disappointment if you are at all familiar with the normal treasure tables of giants. The pack horses, however, were another matter: overloaded with trade goods and spending money, they more than compensated. On one of the giants was a soiled map and letter, both damaged where his wineskin had split open and soaked them through. With the magical assistance available at Minas Mandalf, the heroes were confident both could be restored.

The party still had resources to expend and they were keen to do so. Poindexter went forward Invisible and returned shortly report his findings. Having put the goblins in the stables out of their misery, the party advanced up the corridor and into the grand hall beyond. The space was enormous: the floor reddish-black, highly polished stone, and along both walls a series of pillars carved to depict dwarves stacked one atop the other, straining to hold the ceiling 40 feet above. The two Ettins on guard had four heads between them; none were surprised, and all four turned toward the party as they entered.

Encounter 3: 2 Ettin guards
Rounds: 1
Result: Party victory

Highlights: Gurt charged in his undergarments, Liberator raised. Had the Ettins been more discerning, I would have given them a considerably better chance of targeting him specifically; as it was, the rest of the party hit so hard in the opening round that the question of targeting became academic. The battle was over before it had properly begun. Worth noting for next time: these particular Ettins carried special weapons rather than default clubs. I missed that in the moment.

A horn bellowed from somewhere deep in the hall and the sound of angry giants rolled toward them down the length of polished stone. The heroes read the situation correctly and fell back toward the stables. Fluid cast Obscurement over the corridor mouth where they had just defeated the Ettins. When the giants arrived, they found only a roiling grey mist and no certainty that anything was actually in there; they held at its edge and waited, ready to strike at whatever came through.

"These giants are going nowhere. Yeah."

Of course, nothing came through. Back in the stables, the pack horses waited patiently and were still loaded with loot. The party were delighted to collect them on their way out. There was brief discussion of arranging the bodies, or otherwise staging the scene, to cast suspicion elsewhere when the giants arrived. In the end they left ample evidence of their passing, took the horses, and made for the hidden cave and a flight back to civilisation.

The talk of crime scene evidence stayed with me afterward. I found myself musing on what a Fire Giant investigator would make of it all. That idle thought led, unexpectedly, to an entirely unplanned development in the next session involving a certain red-haired player character.


 

This session brought to you by "The Incompleat Enchanter", CSI Miami, and TSR.

Session Statistics: 

Wilderness travel:  60 Miles
Downtime begins on: 01/22/26
Combats: 3
Rooms mapped: 3
Combat rounds: 7
Losses: Gurt's dignity

Treasure & Items
300cp
2000ep
6090gp
sundry other giant stuff of little to no worth
3 Iron slabs
20 Shiny obsidian rocks 

Monsters
6 Fire Giants 21,896xp
5 "Nightmares" 4,200xp
2 Ettins  5,202xp

38,389 XP & 7,091 GP Assignment
Sever (E) 5,119 xp & 945 gp
and Thomas (E) 2,559 xp & 473 gp
and Poindexter (E) 2,559 xp & 473 gp
Fluid (E) 5,119 xp & 945 gp
Sheamus  (E) 5,119 xp & 945 gp
Giuseppe  (E) 5,119 xp & 945 gp
Gurt (E) 5,119 xp & 945 gp
and Cedric (E) 2,559 xp & 473 gp
Connor (E) 5,119 xp & 945 gp


Graveyard


Oblate (Illusionist Level 3), killed and eaten by the Nathruk in the Skalrath in session #140

Eniac (Magic-User level 1), killed by a poisoned Grothak spear in session #137 

Rhoikos (Henchman Magic-User level 4), smashed by a Mummy fist in session #126. RAISED FROM THE DEAD

Thomas (Henchman Cleric level 6), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD

Josef Ironbeard (Dwarf Fighter level 1), Killed by a Symbol of Death in session #126.

Matthias Steelvein (Henchman Fighter level 4), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD

Sever the Wrathful (Ranger level 9), Killed by two pains in the Annis in session #122. RAISED FROM THE DEAD

Anri (Henchman Magic-User level 4), found dead with a ghastly chest wound in the Ice Castle, with her heart missing she was unable to be revived, in downtime after session #122 

Symeon (Henchman Cleric level 2), Only strong enough to wear studded leather, he was torn to shreds by Troglodytes in session #121

Paul (Henchman Paladin level 3) Effected by the Imprisonment spell touch attack from a Styx Devil in session #117. Might not be dead, but is definitely at least six feet under for all intents and purposes.

Gurt the Green (Paladin level 6) killed by a poison needle trap in session #114 RAISED FROM THE DEAD (with a roll of 94!)

Solaire the Fallen (Henchman Fighter (paladin) level 3) killed by Stone Giants acting as catapults in session #114

Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD

Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3), killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe to the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39

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Trollopulous Adjusted Session 144 (Machodor #95): The (entrance) Hall of the Fire Giant King

The great obsidian doors     Introduction Having navigated the lost underground river last session, and then finding a possible route to the...