Monday, 24 November 2025

Trollopulous Adjusted Session 139 (Machodor #90): Catastrophe in the Skalrath

  


Introduction


Still in Brovenloft and it is nearly December! The available players return to the Skalrath in the hopes of clearing the impediments to their return to Trollopulous. This session is not the first time I've stared down the barrel of a TPK, but it is the first time such a high level party has been defeated in Machodor session history. Read on to see how.


Timekeeping


This session began on November 20thwith the player characters adventuring in Brovenloft until their presumed untimely demise.

Player Characters Present


Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) 
with henchmen Bishoy (F6) and Tawadros (F6)
Sheamus (Level 8 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade)
Gurt the Green (Level 6 Paladin of Machodor, wielder of the Liberator, bearer of the Fabled Ice Jewel of Frigia, rider of Artax) with henchman Cedric (C4)
Oblate (Level 3 Illusionist)


Downtime


Gurt had an idea that he could find some mud and such that would allow the party to camouflage themselves in order to travel through the swamp without attracting the notice of the besieging Grothak army. By some miracle of good fortune he found some mud with this property and enough of it to cover everyone in the party. 

Ramallo (NPC Cleric) had worked with her sister Sheena (NPC Cleric) to enable to latter to use Locate Object to find the Vreshka (the swamp making magic item) in the Skalrath. Scrying the place from the outside was unreliable, but it should work once they were inside the tombs.

Session Report

With supplies in the Dervish caves coming into question, and Sheamus down to just two more uses of his invisibility bracer, the adventurers were desperate enough to accept Gurt's proffered mud solution. Soon they had clambered out into the swamp covered in the stuff. By carefully sticking low to the ground they managed once again to evade detection as they advanced through enemy territory. About two hours later they arrived at the Skalrath, and were again faced with the problem of getting in without being attacked by hidden guards. They chose to brazen it out, attracting the attention of submerged Grothak that let fly spears at them from the safety of the water.

Combat #1: Undead Grothak sentries

Rounds: 1

Result: Party evaded

Highlights: Instead of engaging the enemy the party relied on luck and armour to just run past the defenders, Oblate led the way in his lighter weight gear. But, as the Illusionist reached the ruined stone entrance to the Skalrath, several strange-smelling Grothak—flippers flapping, got in before him and disappeared down the stairs. Upon reflection Oblate thought they creatures smelled of death and decay.

The adventurers went in and tried to find the trail of the fleeing frogs, but it seemed clear that they moved via the swampy water that poured in from the outside, there was a lot of it and multiple directions they could have gone while staying in it. Giuseppe brought forth a prized magic item he only rarely uses, an Onyx Dog. The magic dog, Garm, complained that it needed a fresh scent to follow and there was none; the party considered going back to fight the Grothak still out there and so obtain a new source of the sent, but in the end choose to plunge on and hope to get a new scent as they went.

Once down inside at the bottom of the first stair, Sheena cast Locate Object and found that the Vreshka was in range, roughly south east. This direction helped make the decision on which way to go, and the party returned to the area with the mummy warrior general they had killed some sessions back. A door in that area they had not yet explored opened to reveal a long corridor with many niches in the walls--graves they knew would have some small amount of valuables in them, but the adventurers were goal focussed and push on past these without investigating them. They shoved open a wooden door at the end of the corridor, revealing--among other things--that it joined up with the large water logged cavern they had previously explored part of.

Combat #2: Undead Ambush

Rounds: 4

Result: TPK?

Highlights: It seems likely that the frogmen sentries had warned the defenders of the adventurers' approach; The front rank: Giuseppe, Sheamus, and Gurt confronted two axe-wielding mummies at the doorway, these were flanked by more skeletons and undead Grothak; but it was impossible to tell initially just how many foes they faced. Worse, skeleton warriors now poured out from the carved sepulchre in the walls behind them, cutting off escape. 

Initially the heroes were not too concerned, with two paladins and two clerics, they tried to turn undead, but with multiple undead types, and the inherently evil nature of the place, only a few skeletons were turned; not nearly enough, and the tougher undead could not be effected while the weaker ones remained. At the end of the first round a Hold Person spell, cast from somewhere ahead, settled on the front rank--Giuseppe and Sheamus failed their saves were out of the fight. A catastrophe. Sheena had been bringing Dispel Magic for the last few session but needed Another Hold Person got Gurt next round and Bishoy too. Meanwhile the mummies laid into the front liners with their axes while skeletons mauled the back line. Incidentally, the first three rounds were all tied initiative, which gave the skeletons wielding shorts swords an advantage. The others fought bravely, Oblate trying an illusion, but it was hopeless by then. With his last breath Giuseppe--though held, forced words out of his throat to Garm: "fleetocave...tell...themwhathappened...Sever..avengeUS..." with no thought but to obey, the magic dog ran from the battle, jumped down in to the water and made a break for it. The last the beast saw they were all down and being wailed on while a new, even bigger mummy approached them casting a spell.


Session Statistics: 

Wilderness travel:  4 Miles
Downtime begins on: N/A
Combats: 2
Rooms mapped: 3
Combat rounds: 5
Losses: see below

Treasure & Items
none

Monsters
1 skeleton

XP &  GP Assignment
N/A

Graveyard

Giuseppe (Paladin Level 8), missing in the Skalrath and presumed dead in session #139

Bishoy (Fighter Level 8), missing in the Skalrath and presumed dead in session #139

Tawadros (Fighter Level 8), missing in the Skalrath and presumed dead in session #139

Sheamus (Fighter Level 8), missing in the Skalrath and presumed dead in session #139

Gurt (Paladin Level 6), missing in the Skalrath and presumed dead in session #139

Cedric (Cleric Level 4), missing in the Skalrath and presumed dead in session #139

Oblate (Illusionist Level 3), missing in the Skalrath and presumed dead in session #139

Eniac (Magic-User level 1), killed by a poisoned Grothak spear in session #137 

Rhoikos (Henchman Magic-User level 4), smashed by a Mummy fist in session #126. RAISED FROM THE DEAD

Thomas (Henchman Cleric level 6), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD

Josef Ironbeard (Dwarf Fighter level 1), Killed by a Symbol of Death in session #126.

Matthias Steelvein (Henchman Fighter level 4), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD

Sever the Wrathful (Ranger level 9), Killed by two pains in the Annis in session #122. RAISED FROM THE DEAD

Anri (Henchman Magic-User level 4), found dead with a ghastly chest wound in the Ice Castle, with her heart missing she was unable to be revived, in downtime after session #122 

Symeon (Henchman Cleric level 2), Only strong enough to wear studded leather, he was torn to shreds by Troglodytes in session #121

Paul (Henchman Paladin level 3) Effected by the Imprisonment spell touch attack from a Styx Devil in session #117. Might not be dead, but is definitely at least six feet under for all intents and purposes.

Gurt the Green (Paladin level 6) killed by a poison needle trap in session #114 RAISED FROM THE DEAD (with a roll of 94!)

Solaire the Fallen (Henchman Fighter (paladin) level 3) killed by Stone Giants acting as catapults in session #114

Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD

Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3), killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe to the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39

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Trollopulous Adjusted Session 139 (Machodor #90): Catastrophe in the Skalrath

   Introduction Still in Brovenloft and it is nearly December! The available players return to the Skalrath in the hopes of clearing the imp...