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| The map, fresh from the Tomb of Acererak Kistomerces |
Introduction
Timekeeping
This session began on October 9th, 2025, with the player characters adventuring all the way until the 16th. There is no downtime for these characters before the next session.
Player Characters Present
Sever the Wrathful (Level 9 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchman Thomas (C6), and Rabbit (FMT 445)Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher)Fluid the Druid (Level 8 Druid, "Scourge of Trollopulous", former wearer of the Ring of Kings)Sheamus (Level 8 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade)Gurt the Green (Level 6 Paladin of Machodor, wielder of the Liberator, bearer of the Fabled Ice Jewel of Frigia, rider of Artax)with henchmen Cedric (C4)Connor (Level 1 Fighter, and dog)
Downtime
Session Report
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| The scale here is 30 miles per hex. |
Giuseppe had been able to create a version of the map from the tomb that incorporated current day landmarks. Even with the Rocket Cycle and Sever's Pegasus, they could cover about one hex per day, so it was going to be quite a trip. Each one of these hexes is about the size of the entire Bandit Mountains map!
Weather: Clear
Terrain: Plains
The party experienced an easy flight up to Nummi's tower from Minas Mandalf. Preparations began for the ground approach.
Weather: Clear
Terrain: Plains
The adventurers reached the outskirts of Trollopulous. They chose not to camp inside the city and risk city encounters, but were still encountered by a patrol as they were setting up camp. The patrol leader—one captain Farius, was initially uncooperative; but when Giuseppe showed his wand of authority, that plus his Charisma and a very positive reaction roll had the man falling over himself to offer his services to this "Friend of the Overlord". The paladin strove not to take advantage of the situation.
Terrain: Plains
Giuseppe ordered his henchmen and Manticore mercenaries to wait at the camp and patrol the area while he was away. Taking to the skies, the group crossed the nearby river and flew north across the plains. Fluid cast Hallucinatory Forest as the party camped at the end of the day, which created a little safe zone for them. They encountered wandering adventurer Connor with his dog—a new player who joined unexpectedly mid session. I combined this event with the rolled encounter of 250 Orcs, with the result that the Orcs avoided running into the party, probably lucky for them.
Weather: Clear
Terrain: Hills
With a choice of direction, the party travelled over the hills instead of the jungle and had no encounters.
Weather: Clear
Terrain: Jungle
Now the the jungle trek started. They encountered only safe, non-flying wildlife—like dinosaurs. As it happened, Fluid’s tree house compound was in the same approximate area and would make a suitable spot to camp at the end of the day. Fluid informed the newcomer how he had been gifted five wives for his part in defeating prince Elric in battle, and now had upwards of fifteen children by them. If the druid had any qualms about revealing in detail the most long-term 1 to1 time domain builds ever attempted, he showed no signs. Fluid’s family entertained the party that night.
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| Well, they looked like this. |
The weather turned cloudy just as accurate aerial scouting was needed, this complicating their progress, but nevertheless, using Fluid's local knowledge combined with Giuseppe's maps they located what had to be to spot an opening in the hills. As the heroes landed they could see a cave entrance—carved so as to resemble a pug man's head with an open maw—was being guarded by two cave men mounted on gigantic Paleoscinesus dinosaurs. What did these men look like?
The grug in charge, one Grugory, announced that no-grug was allowed to enter the cave, by the order of UCF (United Caveman Federation) Cave 6 Chief Fugg. When pressed, Grugory added, "Pug face opened, grugs go in—not come out. Grugs' friends go in, not come out. Chief Fugg say—no more!"
It transpired that runners had already been sent to alert Fugg to the presence of the adventurers. So they could just wait until Fugg sent a reply, at jungle speed it would take a few days. Sever fidgeted thoughtfully with his sword, while Giuseppe negotiated.
This encounter saw a lot of back and forth in cave-man-common, but ultimately it went well for the party once they (finally) made it clear that they hailed from Machodor, and so were not subject to Chief Fugg's prohibition on entering the cave. With the day drawing to a close, the grugs allowed the adventurers the use of their camp, so as to be fresh for the morning.
Terrain: Dungeon
The party awoke in the relative safety of the grug camp, then entered the pug-faced cave’s open maw in search of treasure.
With the combination of Fluid's and the clerics' trap detection spells, the party advanced and avoided a number of traps, some of which had already been set off by unfortunate grugs, and others which were still deadly.
One room was filled with mirrors and runes of various strange glyphs. A stone headed club lay on the floor, a sign that grugs had been there. It turned out the the center section of the floor of the room was illusionary and covered a large pit. Not only that, a questing giant snake had found its way here previous and had fallen in. It was not big enough to escape but the creature was big enough to be able to reach out a ways from the pit and attack passers by. The adventurers spotted it first though, used Speak with Animals got some information out of it, and decided to let it be.A length they reached a long corridor with many carvings depicting people going about various activities, this was similar to one they had seen in the tomb previous, although in a different style.
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| One in particular stood out. |
Were'shbane, who could parse "Special young readers hieroglyphics", the lingua franca of the Dry Domain of Brovenloft, suggested it was some sort of homage, and not the real deal. Rabbit's thief intuition (read languages) suggested to him that the writing was some take in Old Trollopulean, the words "Hand" and "Speech" were involved in the meaning, but that was the best he could do.
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| All this was to facilitate my use of this trap by @PathsPeculiar. |
Session Statistics:
Combats: 0
Rooms mapped: 8
Combat rounds: 0
Losses: none








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