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Translated from Old Trollopulean |
Timekeeping
This session began on August 21th, 2025, with the player characters adventuring until August 22nd. Downtime for these characters begins on the 23rd.
Player Characters Present
Sever the Wrathful (Level 9 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchman Thomas (C6)Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher)with henchmen Bishoy (F6) and Tawardros (F6)Marty O'ToolBumblebore (Level 5 Magic User of Machodor, wielder of the Wand of Paralysation) and Firedrake Familiar O'Malfoywith henchman Gilthaniel (Elf F5/M8)Forfag (Level 5 Fighter)
Introduction
Last session the party unearthed a tomb of some kind in the mountains south of the valley of pillars. It was a costly find however, with four deaths, and this week they planned to return and loot the place for all it was worth.
Downtime
Sever brought the dead to Minas Mandalf for Raise Dead spells. The cost of this was less than normal as some clerics there have reached level 9, where as previously the only ones who could cast the spell were level 12 and so it was 1500 gold machos more expensive. So, the players have that going for them. Sever also had his henchman cast Comprehend Languages on the rubbings Giuseppe had taken from the entrance to the tomb. Seeing the name Kistomerces, he asked about for any further information on this Kistomerces, and found that it was the same name of a formerly powerful and influential family in the city of Trollopulous.
Also in downtime Giuseppe moved his troops from Guarda to secure the location in the Valley of Pillars with the path up into the mountains.
Session Report
They worked their way back into the mountain ravine and checked in with their friend the giant venomous snake. Giuseppe brought a goat to feet the monster, and it liked the fresh meat even more than the iron rations Fluid had given it previously.
After this they went east again and soon had reached the entrance to the tomb. They braced themselves and went up the stairs, but there was no repeat of the Symbol of Death from last session. They found the room above was much as they had left it, but the remains of the mummies were gone, and the sarcophagus was again closed. They pried it open again and found it to be empty.
The carving depicted the location of a city, with a river to its east and swamps to its west, a vast jungle stretch across the area north of the river. The players recognised this as a depiction of Trollopulous from long ago; before the weebs, before the rampant disease (Fluid wasn't here to feel guilty this time), before it became the Ruin of Trollopulous.
To the east from the mural was a straight stair leading down into a 30' by 20' passage, with double doors at the far end. The ceiling here was filled with thick cob webs, and that started the tingling of the players spider senses.
They backed up and executed a complicated plan the burn away the webs, which revealed a poorly held together ceiling, consisting of large stones that looked like it could collapse at a touch, so of course they touched it: with a Spiritual Hammer. The whole thing came down--safely for them--and the made there was across the fallen rocks to the door, it was fake and set up to bring down the ceiling if opened.
Returning to the mummy sarcophagus which they had opened, they followed the exit to the north, a 20' passage that soon turned east into a long passage with a central column every 20 feet. The columns were normal, but caused spooky shadows to form from their light sources. Marty insisted on checking every single one for hidden compartments, and was finally rewarded on the very last one: which held 4 gems covered in an invisible contact poison that Fury sniffed out before it could harm anyone.
Along the way down to this point they had found and avoided another trapped set of doors down a southern corridor. And finally they found the east corridor ended in a cave in, rubble and debris blocked further travel in that direction:
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or did it? |
The party set their digging-machine-ranger to moving the rocks, and after a turn they realised that the passage was just as blocked as when they had started. An Illusion? Marty cast Dispel Magic and was rewarded with the sight of the rubble disappearing, and a very different corridor to the south appearing.
It was clear that they now stood at the threshold of the tomb proper.
This first main corridor was filled with pits, the first set off by Sever--smashing a box attached the wall--and he plummeted down 30' onto poisoned spikes. Feather fall saved him again, but he could only do that once (although his henchman also had one of these spells memorised).
Bumblebore and Gilthaniel found some hints of markings with meaning on the red-tiled path, he kept an eye on it as they advanced; and the Invisible Rabbit, who got a good roll on his Read Languages skill, also thought they might be able to make something of its meaning once they had travelled the full path.
The party moved forward cautiously, Bishoy & Tawadros tapping with their pole arms as they advanced. This proved crucial as between them they discovered a bunch more pit traps. Finally they reached a place where the red mosaic path branched in two, one branch continued south to stop at a wall almost immediately, the other went into a mist filled archway.
And at this point those examining the path found they could read a message on the ground, like one of those old optical illusion puzzles that would reveal itself if you stared at it long enough.
Beyond this writing, directly ahead was the end of the hall, and here was a giant green devil face set in mosaic. Bumblebore placed a coin with Continual Light on the end of his staff and inserted it into the mouth of the thing, and came a way with a rod and no coin.
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The face radiated both evil and magic. |
Now there were many discussions about what all these riddles could all mean. They returned up the corridor and tested and (re)examined each of the pit traps, but these pits were just as they appeared, although only 10' deep compared to the one Sever went down, and there were no secret doors or other means out of them. Knowing that all this caution had used up the remaining daylight hours outside, the party decided to carefully record all the riddles and return to Guarda to plan their next foray.
Session Statistics:
Wilderness travel: 22 Miles
Downtime begins on: 23/Aug
Combats: 0
Rooms mapped: 4
Combat rounds: 0
Losses: none
Combats: 0
Rooms mapped: 4
Combat rounds: 0
Losses: none
Treasure & Items
4 gems : 2,020gp
Monsters
none
2,020 XP & 2,020 GP Assignment
Sever (E) 269 xp & 269 gp
and Rabbit (E) 135 xp & 135 gp
and Poindexter (E) 135 xp & 135 gp
Giuseppe (E) 269 xp & 269 gp
and Bishoy (E) 135 xp & 135 gp
and Tawardros (E) 135 xp & 135 gp
Marty (E) 269 xp & 269 gp
Bumblebore (E) 269 xp & 269 gp
and Gilthaniel (E) 135 xp & 135 gp
Gorfag (E) 269 xp & 269 gp
Graveyard
Rhoikos (Henchman Magic-User level 4), smashed by a Mummy fist in session #126. RAISED FROM THE DEAD
Thomas (Henchman Cleric level 6), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD
Josef Ironbeard (Dwarf Fighter level 1), Killed by a Symbol of Death in session #126.
Matthias Steelvein (Henchman Fighter level 4), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD
Sever the Wrathful (Ranger level 9), Killed by two pains in the Annis in session #122. RAISED FROM THE DEAD
Anri (Henchman Magic-User level 4), found dead with a ghastly chest wound in the Ice Castle, with her heart missing she was unable to be revived, in downtime after session #122
Symeon (Henchman Cleric level 2), Only strong enough to wear studded leather, he was torn to shreds by Troglodytes in session #121
Paul (Henchman Paladin level 3) Effected by the Imprisonment spell touch attack from a Styx Devil in session #117. Might not be dead, but is definitely at least six feet under for all intents and purposes.
Gurt the Green (Paladin level 6) killed by a poison needle trap in session #114 RAISED FROM THE DEAD (with a roll of 94!)
Solaire the Fallen (Henchman Fighter (paladin) level 3) killed by Stone Giants acting as catapults in session #114
Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD
Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106
Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87
Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session #86
Gurt the Green (Paladin level 3), killed by a hydra bite in session #86 RAISED FROM THE DEAD
Pleasance (Footman level 0), killed by a phase spider bite in session #81
Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81
Tawadros (Henchman Fighter level 4), killed by a phase spider bite in session #81 RAISED FROM THE DEAD
Patria (Footman level 0), killed by a two headed snake bite in session #81
Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76
Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD
Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72
Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67
Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43
Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39
Paro (Dwarf Fighter/Thief level 2/2) Killed by Winter Wolves and frozen in session #39
Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39
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