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Slippery Pete leads the way. |
Introduction
Timekeeping
This session began on October 2nd, 2025, with the player characters adventuring until the end of the 7th. Downtime for these characters begins on the 8th.
Player Characters Present
Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher)and henchmen Bishoy (F6) Tawadros (F6) Steelvein (F4) and Rhoikos (M4)Slippery Pete (Level 9 Thief, wearer of the Hat of Disguise and wielder of the Black Dagger)Bumblebore (Level 7 Magic User of Machodor, wielder of the Wand of Paralysation) and Firedrake Familiar O'Malfoy and henchman Gilthaniel (elf F5/M8)
Downtime
Session Report
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The seven pug men |
With the enthusiastic, but unmounted, pug men with them on the ill kept road beyond Nummi's tower, the remaining journey took most of the next day. Finally, with the air growing heavy, thick with the scent of decay and damp stone, they regarded the walls of Trollopulous through a rising evening mist. Here they halted, staring at the crumbling ramparts. As per the rumours, the once mighty city now lay in desolation. The gate was guarded by devilish Erinyes, who leered at them as they approached.
They were then escorted to the newly rebuilt Overlord's Palace, and ushered into the presence of Radomix Kistomerces. The guard leader halted and announced them, his voice booming off the vaulted ceiling: "Hail, Lord Radomix! Western adventurers from the Machodor border, as per your orders!"
Radomix Kistomerces lounged upon his divan—a couch of polished oak and velvet, its frame a match for the one the party wished to sell. It had the same sweeping curves as their golden lounge, though it lacked the gleam. To his right towered a hulking barbarian, red mane spilling over mail, a massive sword slung across his back. To his the left sat a smaller, hooded figure in gray leather. These looked on curiously at the conversation which followed.
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"This Slippery Pete is quite the wit, wouldn't you agree Mouser?" -- Overlord Radomix Kistomerces |
It transpired that not only was the Overlord, a descendant of Acererak Kistomerces who described himself as having arrived from another "world bubble" to set things right in the city, interested in paying a vast sum for the gold lounge, he also had a problem only a Paladin could help him with.
With a wave in the direction of the Tower of Ultimate Evil, and the graveyard which surrounded it, he began. "The Kistomerces crypt, guardian of relics and bones. Weeks past, a dread took root there. Fear pours from its gate. The inner chamber once held the tomb of Acererak Kistomerces, my kin's shadowed progenitor. Now a void yawns in its place—a pit of absolute black, twenty feet across, exhaling this terror. You job is simple; enter, discover its source, and end it."
The party agreed and marched off to the graveyard, starting with an escort of 100 pike men and a hoard of onlookers. However, as they got closer to the Tower, these hangers on began to drop off, until scarcely 10 pike men remained to help them open the gates and point out the columned crypt, then they too fled.
The party found that as long as they stayed within Giuseppe's paladin aura, they could withstand the feeling of dread. They advanced into the grave yard and used the Overlord's own key to open their way into the mausoleum below. They explored cautiously, and finally found themselves at the far end of a long series of burial chambers, with one conspicuously isolated door ahead of them.
Beyond was a 20' square room with one entire wall dissolved in some sort of "non-reality" substance. When Trollopulous was subject to nuclear attack in 2022, a magical failsafe had activated, which sent the rest of the Tomb of Acererak Kistomerces far to the south. But this field was an indication that the tomb's magic was not entirely disconnected from this entrance they stood in.
The feeling of terror was clearly emanating from here.
Just in front of the insubstantial wall was the only decoration in the place; a plinth holding a lion, head turned towards them, and the lion had one of its paws placed delicately over a sphere of some kind of metal a few inches in diameter. Giuseppe wanted to grab this immediately, but he had not shared that with Bumblebore, who ordered his henchman Gilthaniel to cast Push. I rolled initiative for both of them and the Push spell went first, causing the sphere to leap out of the grip of the statue, evade Giuseppe's grasping hand, and disappear into the void beyond.
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Did someone say, "Fetch!"? |
Combat #1: Type III Demon
Rounds: 5
Result: Party winsHighlights: This void was indeed connected to the rest of the Tome of Kistomerces in the Bandit Mountains, and the demon used that connection to travel here and recuperate after being brought down to 1 hit point by the heroes in their last encounter. Now it was ready to smash the underpowered party, starting with Giuseppe!
Before the demon could attack, Giuseppe lifted his sword and called to the orb, which by some instinct he felt would respond to him. It flew out of demon's mouth, sailed over to the Paladin, and attached itself to his shield with a gleam of magical power. This angered the demon, and it made a b-line for it, but Giuseppe's Protection from Evil kept it at bay. His henchman now weighed in, and so the demon took its frustrations out on them, nearly killing Steelvein.
Bumblebore let fly with Macho Mandalf's Flying Elbow, and I ruled in the first round that the spell was subject to the magic resistance of the demon, and subsequently all four elbows the seventh level magic-user could evoke failed to over come it.
Next round Giuseppe voided the protection zone and attacked with his Dragonslayer, the paladin being the only one to get a hit in. With the demon returning 5 attacks a round, the equation was not looking good for a party without Sever and Gurt.
Not to be discouraged, Bumblebore let fly with another brace of Macho Mandalf's Flying Elbows. This time I remembered; the summoned elbows count as a non-magical attack, and therefore should not be subject to magic resistance. This fact, in combination with the demon's lack of resistance to normal weapons, actually makes this a killer spell against them. He now rolled for 8 successful pummelling attacks against the demon's dog-like head, though I ignored the non-lethal portion of the damage, the real damage added up and the monster howled in pain.
The magic-user's success was just as well as the henchmen, even with their magical weapons in some cases, were unable to overcome the very strong AC of the demon.
Slippery Pete snuck around and managed to get a good shot in with his dagger, but the place was so well lit that the demon saw him out of the corner of its eye and no backstab was possible.
Having expended his quota of Elbow spells, Bumblebore now rolled out some custom spells of his own.
First: Bumblebore's Inconvenient Sphincter
Result: stopped by magic resistance.
Second: Bumblebore's Backpack of Getting Carried Through the Dungeon Again
Result: sadly this last one took effect too late to see what it did, as Giuseppe struck home with his blade and the creature collapsed back into the stuff of the chaotic void. They stared at the void, it stared back at them, at length they decided to let it be.
The heroes returned in triumph to the Overlord's Palace and told Radomix of their victory, then bantered around a bit with him. He paid them for their efforts and the party were readying to leave. Knowing the effects of the fungus spores, they had been scrawling down every detail on paper in the hopes of referring to it later. But now Giuseppe had the brilliant idea of sharing this problem with the Overlord, who, through his chamberlain, offered a much better solution: go to the Myconid King—who lived in the old Prancing Umber Hulk—to obtain from it a special flask of spores, which when inhaled would allow them to keep their memories!
Now this king began as an emissary that arrived in Trollopulous in July 2021. He was given asylum by Macho Mandalf. This quote from Jeffro has finally paid off four years later!
All that is left of the Mushroom Man faction is the two little diplomatic missions they sent out… which currently do not even know the fate of their king and their people. (Of course, there might be a few spores popping up here and there later on. And if Mushroom Men are not classified as changelings, The Prancing Umber Hulk may well end up getting a potion brewing sideline.)
By the magic of 1 to 1 time, these few spores have turned into a major faction within the city of Trollopulous.
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The Prancing Umber Hulk |
The party were given a "wand of authority" which indicated their relationship with the Overlord. Even the troops would snap to attention when Bumblebore waved it in a flourish. The spores were then obtained without any problems.
With arrangements made, the party returned to Tall Mug, collected the troops, and started to turn for home. And it was about this point that they realised no one had seen the pug men since last night—apparently the former Trollopulous residents were last seen lifting a drain-hole cover.
Session Statistics:
Combats: 1
Rooms mapped: 3
Combat rounds: 4
Losses: none