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Follow along on the map for session #72 |
Introduction
Timekeeping
This session began on July 3rd, 2025, with the player characters adventuring until July 5th. Downtime for these characters begins the next day.
Player Characters Present
Sever the Wrathful (Level 9 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchmen Rabbit (F4/MU3/T4) and Poindexter (M5) and Thomas (C6)Mathias Steelvien (Level 4 Fighter of Saint Raul)with henchmen Rhoikos (M4) Symeon (C2)Gurt the Green (Level 6 Paladin of Machodor, wielder of the Liberator, bearer of the Fabled Ice Jewel of Frigia, rider of Artax) with henchmen Anri (M4) and Cedric (C3)
Downtime
Session Report
Combat #1: 12 Ogres
Rounds: 2
Result: Party Victory
Highlights: Poindexter's perfectly aimed fireball did for the majority of the Ogres.
Combat #2: 3 Skeletons
Rounds: 1
Result: Party Victory
Highlights: Not really sure what Gygax was going for with this "trap" encounter, I guess it was guaranteed to make some noise and alert any guards, but that was no issue to this party.
Combat #3: 44 Orcs remnants
Rounds: 2
Result: Party Victory
Highlights: For the second time in a few weeks Poindexter's perfectly aimed fireball did for the majority of the orcs, only the leader, Slargash, survived the impact.
Slargash came staggering out, holding a sword in one hand and a crossbow in the other. Knowing that the orcs used poisoned bolts, Sever took no chances, he grabbed a hold of Bargash and used him as a shield. The orc caught a bolt in the backside and was then thrown unceremoniously at his wounded brother with the force of a catapult. And it was over.
The orcs had camped in the east section of the cave behind two barriers, near where there were two passages north, they had little of value and even less survived the fireball, but the PCs were happy to find some gems on Slargash.
They moved forward and searched the area thoroughly.
Sever spotted something moving along the wall towards him, saving the party from being surprised for 3 segments! The creatures that occupied the area to the north were coming to see what all the commotion was.
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I should have shared this map in the session |
Combat #4: Troglodyte clan
Rounds: 3
Result: Party Victory
Highlights: The creatures were making their way down the narrow connections between the two sections of cavern. Most of the party took up a position to deal with the ones coming from the north, but only Matthias Steel vein and Symeon the cleric moved to hold the western entrance to the orcish area.
A Web spell trapped many of the Trogs, I generally only allow a save for Web if there is some possible place a target could escape to that isn't covered in the stick fibres; in this case they were all in a narrow channel that was easy for the spell to fill from top to bottom. Sever and co killed the first few to make it through before the Web hit, but a dozen more--plus the leader--came in from the west and killed Symeon right off the bat, leaving Mathias hungry for vengeance.
I've been learning recently that since I've got maps in the module, I should take advantage of them to quickly augment the ToTM positioning. This is a tricky judgement call though, as it is so easy to override the vivid images only pure ToTM can achieve. Hopefully I'll do better as we keep playing.
North of the troglodyte lair was another large chamber to the west. Large leathery creatures slithered out to greet them.
Encounter #1: 6 Giant Subterranean Lizards
Rounds: N/A
Result: Party Parlayed
Highlights: Sever used Speak with Animals and got a very positive response when he offered the creatures the mass of dead enemies behind them.
The lizards did their best of accommodate the Ranger's questions and indicated a large chamber existed at the other end of a subterranean river. They warned of "eaters of the dead" that lived there and the players took this on board.
The party fell back to the entrance area and discussed what to do next. They decided to check on the location where they had had the "bad feeling". The room was typical of the other barracks and or prison cells they had seen, except for the new tunnel dug into the southern wall. It was from there that the cool wind and feeling of evil emanated.
Gurt was determined that the statue was not to be left undisturbed, but it was only when there was a successful Dispel Magic from Poindexter that they were able to topple it from its altar. Sever placed a sack over its head while Gurt wailed on it. Then something odd happened, a brooch--or scarab--appeared from within the statue, coming right out of its back. The thing was of a similar size and shape to the amulet that Sever had, only this one radiated magic.
Session Statistics:
Combats: 4
Rooms mapped: 6
Combat rounds: 8
Killed: 1 Henchman, Symeon.
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