Monday, 16 June 2025

Trollopulous Adjusted Session 113 (Machodor #64): Steading of the Hill Giant Chief Frojef

  

 


Timekeeping


This session began on May 8th, 2025with the player characters adventuring until May 9th. Downtime for these characters begins the next day.

Player Characters Present


Sever the Wrathful (Level 8 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchmen Paul (P1) & Poindexter (M3)
Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) with henchmen Bishoy and Tawadros (F5) and Rhoikos (M2)
Sheamus (Level 7 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F4)
Bumblebore  (Level 5 Magic User of Machodor, wielder of the Wand of Paralysation) and Firedrake Familiar O'Malfoy

Downtime


Last session the party was forced to return to the Ice Castle after a battle with Orcs and so were unable to reach the Hill Giant fort that had been their original Target. Meanwhile, Sever and his henchman continued to pursue the remaining fleeing orcs into the morning. He caught up with the trail of a group that had been in some sort of altercation with, by all indications, giants. Ranger tracking confirmed that some of the orcs were killed and the others left with some giants in the direction of the hill giant fort. He decided to forgo tracked and raced towards the steading, and managed to catch 5 hill giants herding the orcs with the help of some Dire Wolves. He then threw caution to the wind and launched at the giants with his Wings of Flying. What followed was brutal

Session Report


Though the day was coming to an end as they approached the steading, the party were cautious, letting Sever land in the dire wolf area (22) while Invisible so he could cast Speak with Animals. He managed to persuade the creatures to leave with him, and he brought them to a spot safely away from the future action. Although this greatly improved their chances of infiltrating the steading without detection, it did take a bit of time to pull off and the skies were darkening as they prepared their next move.

Finally they were ready to go in. Or at least they though they were. Although I'd given them the dimensions of the place and ample to time to map the outside in detail, they appeared to have underestimated the size of the place and how many giants they would find inside. Oh well, they would soon learn. They focused on the watch tower on the west of the steading. The plan was for Sever to attack the guard up there while the party landed in the Rocket Cycle, covered in Invisibility 10' Radius, right at the front door. However as they passed over the place it was clear that now two hill giants were alert in the tower and three more were moving about in the dire wolf pen.



Combat #1: Sever vs 2 Hill Giants

Rounds: 2 surprise segments

Result: Party Victory

Highlights: Sever swooping in like batman and taking out both giants in segments.


The Rocket Cycle group landed and then decided not to go in the front door, wary of traps and not being sure of what was waiting for them. I was dumbfounded as they instead they lifted off and passed right back over the top of the steading to come into the open area (22), where the wolves used to be, and where they now knew were alert hill giant sentries. This left Sever hanging inside, with no idea what they were doing. I kept my meddling thoughts to myself and it turned out there was indeed method to the madness.



Combat #2: Giuseppe vs 3 Hill Giants

Rounds: 2

Result: Party Victory

Highlights: Giuseppe quaffed his potion of Hill Giant control (a very fortunate find in the Orc loot from last session!) and snagged one of them under his control. The rest of the gang dropped out of the Invisible 10' Radius Rocket Cycle and quickly defeated the other two.

 The charmed giant was heading into the out buildings (23) when Giuseepe stopped him and got him to understand that they wanted to see the boss. Slowly the big dummy considered the paladin's words, and then led them into the main steading and right into the Great Hall (11). He then proceeded to charge right up to the high table where Chief Frojef* looked up in surprise at his ally. The party now had the great fortune of 2 segments of surprise. Instead of charging in right then, the party wisely used their surprise segments to set themselves up to defend the entrance, though it was a bit of a stretch at 20' wide. Then it was Bumblebore's big chance to shine; he did not disappoint.

KABOOM!

I consulted the spell description for the area of effect and compared that to the size of the room. Although famously too big for some dungeon locations, the great hall had plenty of room for a Fireball to expand into, and the spot Bumblebore had targeted caused all the occupants to be effected. Rather than let this go to his head, the magic user saw the resulting tide of giants coming his way and went Invisible.

 

Combat #3: Everyone vs All the Hill Giants

Rounds: 5 + 2 Surprise Segments 

Result: Party Victory (Close!)

Highlights: For the first time in a Machodor session a magic user got to cast Fireball. All the giants, as indicated in the module, were in this room; minus 5 that had been killed by Sever in downtime, so they needed that AOE goodness which brought down most of the giants hit points by approximately 50%. This happened after party's archers fired in the second segment and most of their arrows had the name of Mrs Frojef on them, she was dead before the fight really started.

Meanwhile, Server had killed two sleeping giants at the bottom of the watch tower and had worked his way to the door right outside the south entrance to the great hall (11). Once he had heard the start of the fight I allowed him to burst through with his henchman right behind him. 

There was a collective tightening of belts as the remaining fifteen or so giants charged the main group of the party. We had a brief discussion about how many should be able to attack each party member and then the discord dice bot had a workout. Back at the high table, a Cloud Giant and two of three stone giants kept out of the fray, while one stone giant had joined the attack on the party and went after Giuseppe. Chief Frojef, his sub-chief, and his cave bear killed the charmed hill giant and then rallied some surviving ogres to intercept Sever.  The next rounds were a slug fest with giants and PC hit points dropping in rapid and in approximate unity. Bumblebore had O'Malfoy strafe the giants which helped significantly. The poor rocket cycle, used as an impromptu fortification, was nearly destroyed; but somehow the front ranks, with Giuseppe and Sheamus, prevailed. Sever eventually took down Chief Frojef--and was looking around for more--when he saw that the remaining enemies, the cloud and two stone giants, had grabbed furniture to use as a shield and were backing out of the room, heading west. Although very keen to pursue, the party's resources were tapped out; they gathered up the loot that was to hand (quite a bit!) and withdrew to the Ice Castle.

* Dorrinal pointed out to me later how it was canonical the Chief Nosnra was in Steadford, something I didn't know but fitted well my my naming of this tribal chief.


DM Notes


Obviously, this session was dependent on the module "G1, Steading of the Hill Giant Chief". Even though it is only 12 pages, there's still a lot going on here and I found it easy to work with it. The main thing that jumped out at me was the centrality of the on-going feast, everything else on revolves around it; but the moment a serious challenge to the giants arises, that goes right out the window, and Gary says, "If time permits, the giants will organize traps, ambushes, and last ditch defences against continuing forays into their stronghold. You must work up such cases and plans according to existing circumstances, but assuming clever advice to the giants." These two compact sentences transform the location into a very dynamic one, and it has been enjoyable to do exactly as he says here over the ensuing weeks.

Session Statistics: 

Wilderness travel: 36 Miles

Combats: 4

Combat rounds: 8

Treasure & Items
Ruby studded bear collar 1,000gp, 
Grunt Hill Giant jewellery: some fireball damaged, value reduced by 50%, some burned by O'Malfoy's gross breath weapon, further 25% reduction to 9,318gp and some undamaged 10,350 gp
Leader Giant jewellery: 43,100gp
Ogre jewellery: (fireball damaged 50%) 1,150gp
Loot from Chief Frojef's hall: mostly worthless nick-nacks and books on obscure subjects (in giant-ish). 
Magical Shield +3 800xp
gem worth 2000gp
Total value: 66,918gp & 67718xp

Monsters
23 Hill Giants 43,672 XP
Chief Frojef 3,160 XP
1 Stone Giant  2,402 XP
4 Ogres 865 XP 
1 Cavebear 819 XP


118,636 XP & 66,918 GP  Assignment
Sever (E) 16,948 XP & 9560 GP
 and Poindexter (E) 8,474 XP & 4780  GP
 and Paul (E) 8,474 XP & 4780  GP
Giuseppe (E) 16,948 XP & 9560 GP
  and Bishoy 8,474 XP & 4780  GP
  and Tawadros 8,474 XP & 4780  GP
  and Rhoikos (E)  8,474 XP & 4780  GP
Shaemus (E) 16,948 XP & 9560 GP
  and McScales (E) 8,474 XP & 4780  GP
Bumblebore (E) 16,948 XP & 9560 GP


Graveyard


Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD

Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39






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