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"That's just ice falling from the Pegasus' hooves, right?" |
Timekeeping
This session took place on 01/05/2025, and the PCs adventured for 3 days.
Player Characters Present
Slippery Pete (Level 9 Thief, wearer of the Hat of Disguise and wielder of the Black Dagger)Sever the Wrathful (Level 8 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchmen Thomas (C4) & Rabbit (FMT 2/2/3)Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) with henchmen Bishoy and Tawadros (F5) and Rhoikos (M2)Sheamus (Level 7 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F4)Gurt the Green (Level 6 Paladin of Machodor, wielder of the Liberator+3, bearer of the Fabled Ice Jewel of Frigia, rider of Artax) with henchman Solaire (F3) and Anri (M4) and Cedric (C1)
Downtime
Session Report
Giuseppe chose the pass marked with X |
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Meanwhile Giuseppe's approach was interrupted. Bad luck, or Yeti? |
Click to see how he escaped disaster! |
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Bjorn |
Rounds: 4 (party win, party win, enemy routs, party pursues)
Result: Costly Party Victory
Highlights: The orcs, having stealthily encircled Giuseppe’s Swords unit, surged from all sides, their war cries shattering the silence. Somehow the party prevailed in a deadly mass combat.
There are a few ways to handle a combat of this kind, but for me I tend to immediately slip into the scaling mode and mass combat as I have shown in previous session reports; however beginning the fight camped for the night added some challenges since I usually only do that with the party alone. This prompted me to treat it as a standard night encounter in determining who was ready to respond to the attack immediately and apply similar methods to the troops.
Of the fourteen in the party—Sheamus, Giuseppe, Sever, Slippery Pete, Gurt, and nine henchmen, including two pure casters—I excluded the casters from watch duties. So, for each three-hour watch period over the twelve-hour night, three characters stood guard. By rolling three times I determined that, during the ambush, Giuseppe, his henchman Tawadros, and Sever were on duty, positioned at opposite ends of the camp. I assigned ten footmen from the Swords! unit to guard duty, while the rest, unarmoured, scrambled to respond grabbing shields and spears at Giuseppe's urging.
In hindsight, I should have asked the party about their camp's disposition, as their lack of input led to misunderstandings about positioning. Generating terrain features for the valley would have helped with verisimilitude. Anyway, working with what I had, I ruled that the orcs, undetected until their assault, had closed to melee range, granting them an initial advantage without formal surprise. This limited the party’s ability to charge, though I ultimately allowed it, reasoning that Giuseppe, Tawadros, and Sever were not right on the front line maintained by the troops. I even allowed mounts to be used where it seemed appropriate.
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The Battle of Orcs Drift |
All this turned a potentially long battle into something well under 30 minutes. Sever with his extra attack in the first round, plus charging, was the first to do damage; with his lance he totalled 52 on his first hit. Now in a standard 1:1 scale battle that's one very dead orc, but in mass scale at 1:10, the effect is like a "Cleave", and can apply to more than one orc. The damage is adjusted for scale, 5.2, and applied to the average hit points for a 10 orc "square", 4.5, so one square of 10 was gone, with 0.7 hp left over and recorded as "wounds" for the unit. Giuseppe now added his damage as well, the Swords! unit had their go, then the Orcs rolled their remaining attackers. With most of their targets only protected by a shield, the orcs caused 6 casualties out of 7 squares of Giuseppe's unit, effectively eliminating the whole bunch. This was a major setback; but, if the party could somehow hold the field, many men could still be saved. Sever switched to his two handed sword after his charge, did more damage and wiped out another unit of 10 orcs, while Giuseppe did damage with his second attack.
While this was going on the remainder of the party were waking up and deciding what to do, most choosing to grab a weapon and fight, but Sheamus, always concerned for his armour, set about getting dressed by McScales (and missed the whole battle doing so, earning himself an S rating).
Next round, with Sever having cleared a way straight through the enemy front ranks, he reached the leader put him down. The morale of these orcs failed immediately afterwards and the remainder fled. Still in mass combat mode, Sever gave chase with some others, while the healers and paladins worked on the fallen. I applied the same scaling to their healing, i.e. total it and divide by 10 then apply the the unit the result saved men who would otherwise have died. In the aftermath, the orcs had left behind a nice collection of wagons for the party to claim as their own. These came in handy to load up the many wounded and drag themselves back to the Ice Castle. The Giants would have to wait. I wondered if they players would get side tracked away and not return for a year (Spoiler: they did not).
Session Statistics:
Wilderness travel: 36 Miles
Combats: 1
Combat rounds: 4
Treasure & Items
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