Monday, 10 March 2025

Trollopulous Adjusted Session 95 (Machodor #55); Return to the Desert

 

This week I suddenly needed the larger scale map 

     

Timekeeping


This session took place on 21/11/2024, and the PCs adventured for 2 days.

Introduction


After the mass battle of last session (not yet published), the players sorted themselves out a very different party of characters for this week; but there was synergy with the desert related rumour they chose to pursue, as those characters had looked into it way back in 2023. Since that time the area effect by the sudden appearance of the desert  south west of Minas Mandalf had spread all the way up to the Bandit Mountains.

Player Characters Present


Karshe (Level 6 Fighter, bearer of the Military Trident
  with henchmen Harlan (Dwf F/T 2/3) Dusty (D3) and Isaac (C3)
Primus (Level 4 Fighter of Machodor, member of the Order of the Rising Sun)
Deadeye Donny (Level 3 Monk of Machodor)
Ignatius the Smiter (Level 1 Cleric of Machodor)

Downtime

  • Many player characters were off training to level up
  • Sever laid Convess to rest in a ceremony in Minas Mandalf, he is now raising a new mount.
Rumours
  • On the night of the last full moon (15 Nov) numerous witnesses claim to have seen the Countess Echellet running through the streets of Guarda. It is claimed she was observed going into the mountains via a trail to the east.
  • Refugees from villages and thorps displaced by the encroaching desert have been increasing in number in Guarda. The latest batch (18 Nov) report being chased by little blue men until a strong Pegasus Company force provided air cover. Enquire with the 6th company 4th platoon leader, Ajaxxed, if interested to learn more.


Session Report

A long time has passed since the desert first appeared, and the situation has now festered to the point that it was knocking on the doors of the Bandit Mountains near Guarda. The players dismissed the rumour of a Countess Echellet sighting as a bait, and chose instead to approach the Pegasus 6th Company. With the information provided by Ajaxxed (NPC Pegasus Corps section leader) and a promise from him to keep an eye out and help direct the party to the right spot, they set off. It was a windy day, but at least the wind was out of the east and not blowing sand into their eyes. No one likes that. In the afternoon they reached the indicated place. They carefully crept along the dune to a stone slab, that, when moved, was found to be wedged over what proved to be stairs going down into the ground. 


The party began cautiously, checking for traps on the stairs and the short tunnel beyond, at least until they had entered the first real room. Here they promptly set off a simple-but-effective trap that, while not deadly, made a lot of noise in the confined space of a 40 by 40 foot room. The party waited for something to respond to the noise; but when it looked like nothing was going to, they continued on. At the far end of the room was its only exit, leading north. They went through to find that the passage beyond immediately turned west, where there were stairs going down. There was some joking congratulations about conquering the first level easily, and then the party descended. 

The straight stair terminated at a long corridor, also heading west. Here the corridor was filled with the debris of broken statues and decorative attachments of wall that had fallen, or been torn down, in the past. They began picking their way over the uneven terrain when a set of gooey arms sprang out of the wall to their left, clutching at the nearest adventurer.



Combat #1: Stun Jelly and 20 Xvarts

Rounds, 7: Monsters win surprise for 2 segments, party win,  monsters win, party wins, party wins, monsters win.

Result: Party victory

Highlights: It was a very good thing for Donny that it was Karshe and his henchmen playing today, and not Giuseppe and his, the extra healing kept him alive.

Having no Rangers in the party really cost them here with a surprise roll of 2. I rolled to see which target the Stun Jelly went for; and it chose the unarmoured Monk, missed on its first attack, but the second engulfed Donny and paralysed him (while dealing continuous damage as well). Then, 20 Xvarts, who had been alerted previously by the setting off of the noise making trap, and were laying in wait amongst the rubble, leapt up to attack and threw a net over Karshe and Primus. Both fighters were stuck and got a good pummelling (well, stabbing) from ten of the little guys who were jumping all over them. 

Somewhere at the back was a magic-user xvart with two Magic Missiles, he sent them at Primus. Hit points were dropping everywhere, but once surprise was over the party began to fight back strongly. In the following round Karshe and Primus were able to cut through the net and start up the "multi attacks vs less than one HD creatures" and it was soon over for the xvarts (except for the magic user who got away).

Exploration continued and the party were carefully searching an apparently empty room when Karshe heard something coming from the wall ahead of him.


Combat #2: Thoqqua

Rounds: 2 Monsters win, Monsters win

Result: Party Victory

Highlights: A super heated mini purple worm shot out of the wall right at Karshe and did significant initial damage, fortunately his equipment in the area passed item saving throws from the exceptional heat. 


The battle had destroyed some invisible clay pots, revealing a big pile of copper coins and a robe that proved to be magical. Once again, a Karshe henchmen filled a gap by casting Detect Magic here. This also had the incidental effect of revealing a secret door or two, and their opening mechanisms as well. One door opened in the south wall onto the corridor that led back to the surface; the other was in the north wall. Initially the party decided to leave it alone. However, temptation proved too strong for Dusty the Druid and he opened it, just to take a peak. Beyond was a small landing with four ghouls looking at him hungrily, and stairs going down. Wait, what was looking at him? Too late! 


Combat #3: Ghouls

Rounds: 1 Monsters win

Result: Party Victory, monsters fled

Highlights: The undead attacked and won initiative, hitting Dusty and Karshe for significant damage. However, both made their saves against Paralysis and fought on. This was useful as Isaac was then able to successfully Turn Undead, which gave the fighter and druid at the front a chance to take out 1 of the creatures before the other 3 sped away down the stairs.

In moments there was nothing left but a very cold draft coming from somewhere down below, in the direction the ghouls had gone. Despite some encouragement on my part, the players felt that they had pushed their luck far enough, and turned for home. After an uneventful night in the desert they made it back to Guarda, with the help of passing Pegasus Riders to guide them. This was not before I made one roll for getting lost, which I insisted on doing because I've never done one before in the campaign and wanted to break that run.

 

Session Statistics: 

Wilderness travel: 30 Miles

Combats: 3

Combat rounds: 12


Treasure and XP

Trollopulous Adjusted Session 95 (Machodor #55)

Treasure & Items
3006cp,303sp,4gp,5gp,6pp,
100gp Gem
40 10gp base value gems (from the body of the Thoqqua)
22 10gp,2 12gp,1 15gp,1 13gp,1 8gp,1 7 gp,2 5gp,1 4gp,1 10gp,8 20gp gems: total 459gp
Robe Of Useful Items (Identified for 350gp) 15,000gp
15628xp

Monsters
1 Stun Jelly 189xp
19 Xvarts 171xp
1 Thoqqua 125xp
1 Ghoul 97xp


16,210 XP & 15,278 GP Assignment
Karshe (E) 2947 XP & 2777 GP
 and Isaac (E) 1473 XP & 1389 GP
 and Dusty (E) 1473 XP & 1389 GP
 and  Harlan (E) 1473 XP & 1389 GP
Primus (E) 2947 XP & 2777 GP
Ignatius (E) 2947 XP & 2777 GP
Donny (E) 2947 XP & 2777 GP

Graveyard

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39


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Trollopulous Adjusted Session 95 (Machodor #55); Return to the Desert

  This week I suddenly needed the larger scale map        Timekeeping This session took place on 21/11/2024, and the PCs adventured for 2 da...