Tuesday, 18 March 2025

Trollopulous Adjusted Session 104 (Machodor #57); Beneath the Ice Castle

            

The door out of the Ice Castle into the depths below

Timekeeping


This session took place on 27/02/2025, and the PCs adventured for 1 day.

Introduction


Having taken the Ice Castle in the previous session, and then having weathered the worst of the Bandit Mountains' winter months there; the party was now ready to explore the mysteries beneath the castle beyond the Wizard Locked door.

Player Characters Present


Slippery Pete (Level 9 Thief, wearer of the Hat of Disguise and wielder of the Black Dagger)
Sever (Level 8 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchman Rabbit (1/2 Elf F/M/T 1)
Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) with henchmen Bishoy and Tawadros (F5)
Sheamus (Level 7 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F3)
Gurt the Green (Level 5 Paladin of Machodor, wielder of the Liberator+3, rider of Artax) with henchman Solaire (P3) and Anri (M3)
Bumblebore  (Level 5 Magic User of Machodor, wielder of the Wand of Paralysation) and Firedrake Familiar O'Malfoy


Downtime


There were rumours of a sighting over Christmas of the Countess Echellet, dressed in Red flying a sleigh, over Gimmelwald. (The Dragon cult who captured her have  sick sense of humour.)

Troops had been assigned to supply runs to and from Guarda, and these had managed to operate unmolested. However others were not so fortunate. A caravan from the far off city of Tear, who the PCs had run into in session #55, tried to make it all the way to Gimmelwald and beyond, only to be massacred by a surprise attack which had all the earmarks of the Master of Winter.

Session Report

For some time now the guards assigned to it had reported a strange sound emanating from the other side of the Wizard Locked door at the back of the castle. A sort of 'tinkling' sound, as though icicles were falling onto a solid surface and breaking. 

Slippery Pete wanted to listen, and I took a moment to calculate if he was Keen Eared, which I should have done long ago but better late than never.

DMG p.60

Amazingly, Pete has keen ears after all, which as a thief I interpret as being a +10% bonus to his normal thief skill, Hear Noise. However,  at this time, even he could not hear anything.

The players took this in and then formulated a marching order, with all the henchman there was quite of bit of jostling. When they were ready Bumblebore cast Knock. The door opened to once again reveal a cylindrical passage which was also made of the strange ice that composed the castle itself. Previously they had mapped the passage for about 1800 feet, heading mostly straight with a slight downwards incline. Since they had done so they could retrace their steps at 5 times mapping pace.

This image would have been handy to have ready during the session

They moved in and down the tunnel for some distance until their Continuous Light spilled onto a figure ahead of them. The medium sized creature had wings, looked to be constituted of a icy substance itself,  and was apparently biting off and eating chunks from the conduit that ran along the side of the tunnel. large parts of the conduit had been torn down already; was this the source of the 'tinkling' sounds? 

At their approach the elemental creature looked up and noisily spat out its "food" and said something unintelligible; accompanied by a gesture that rendered its meaning easy to guess. 


Combat #1: Ice Mephit

Rounds: 1

Result: Party Wins

Highlights: Neither side was surprised, but the party won initiative and had the creature beaten in one round before it could react. However, he was not alone, and the PCs saw another one taking off at speed down the tunnel away from them.


The players figured that the flying creature was too fast to catch regardless of their actions, so they cautiously continued down the tunnel, prepared for another fight if it should appear. Bumblebore snatched up a piece of conduit the dead ice mephit had been munching on, wiped off the drool and pocketed in within his robes. From here the party ended up going all the way to the end of the tunnel without further incident. As they approached where it spilled out onto a high cliff, they could see that the icy walls had begun to deteriorate to the point that a natural rock tunnel within which it was set was party visible. Atop the cliff they could see they had reached a vast icy cavern that stretched well beyond the limit of their vision. Near the cliff edge was a flat section of ground like a angled terrace running back and down in the opposite direction that soon disappeared into an icy mist that enshrouded the whole area.

Suddenly they saw ahead of them, hovering beyond their reach past the cliff edge and out over the abyss beyond, was the Mephit. The creature was gesticulating in their direction but was also apparently directing other creatures to attack. Looming out of the mist flew for white dragons!

 

Combat #2: Ice Mephit and 4 White Dragons

Rounds: 1

Result: Party Flee

Highlights: The party were not surprised, but they did lose the crucial first initiative. The dragons swooped by in pairs, one pair casting Fear while the other used breath weapons. Before the part could react they had done their damage and flown on back into the cover of the mist. Several party members failed their Fear save, which I incorrectly declared meant that they were off and running before the breath weapons landed, but according to the spell description you don't actually run away until the next round. The breath weapons were not very damaging though so I don't think this made a difference to anyone.  


When the ice dust had settled the players found that Rabbit, Sever's first henchman, was unconscious and within a whisker of death. The non-feared party members grabbed him and headed back up the tunnel to catch the others. They ended up going all the way back to the castle to regroup and get Rabbit stashed away for healing. Once this was done the party returned to he site of the ambush and carefully peered about. I described how the conduit from the tunnel continued up to and over the cliff edge. Slippery Pete peered over and found that it went down and down out of sight in the mist, but there was a small cave entrance visible about 30 feet down and 15 feet away from the conduit.

Bumblebore made Pete Invisible and the thief climbed down and examined the place, finding that indeed it was a lair of some kind and barely making it out with his life (and some treasure, a suit of halfling sized leather armour). He reported back to the party that there were indeed 4 dragon looking creatures in there, but they were much smaller - just babies - compared to the ones they had seen earlier. They had been alert enough to wake up and hit the invisible thief with a breath weapon on his way out, so he wasn't keen to go back in there by himself.

So, a lair, treasure, and dragons (of some kind). What to do?


faster than Roll20 anyway.

Here we had a bit of a ToTM fail, and so paused while I drew a crappy picture which helped give everyone a better grounding in what was going on. Such things are crucial if players are to be able to make meaningful decisions, and, as always, what might be clear in your DM brain is not necessarily easy to convey over discord. Probably also I was a bit rusty after the Christmas break.

Finally the players, being particularly concerned over the narrow entry and climb down to it, choose not to pursue the lair. Instead they chose to explore the 50' wide terrace leading down into the mist. It was not an easy decision, but I chose to rate them all down for it later. The AD&D player ratings are a bit of a blunt instrument after all. 

The mist reduced reliable visibility to 30' feet, and immediately they could sense something uncanny about it. It seemed to suck the heat and life right out of them. It would be tougher than normal to proceed, at least for everyone but Sever and his Ring of Warmth. They proceeded down and found that the mist was weaker towards the mountain side, and here they could see numerous nooks and crannies' that could be hiding anything. A large opening revealed a natural cavern, and here their continual light stretched far enough to show a threshold, arch, and door, in the far corner from the entrance.

Bumblebore began examining a near by wall; while Pete, still Invisible, scooted forward to check the door for traps. He reached the threshold; but, before he could start checking it something huge (perhaps alerted to his footsteps?) dropped from the ceiling.

Combat #3: Lurker Above * 4

Rounds: 3

Result: Party Victory

Highlights: The leathery mass completely engulfed the small thief, who immediately begun trying to reach his dagger while holding his breath. But this wasn't the only problem, another section of ceiling dropped on the exposed Bumblebore; and, two more sections were moving towards the other players. Next round Bumblebore was also engulfed, but he was holding his Wand ready and managed to Paralyse the Lurker in position, which meant he was still stuck in there. Both guys needed immediate help, but with the melee types free to move, and aided by a breath attack from O'Malfoy, the party emerged relatively unscathed from the battle after just a few rounds.

A little more circumspect but still Invisible, Slippery Pete checked the door for traps and, finding none, opened it. Inside was something very unusual, a tree, with roots embedded in cracks in the floor, sat in a small cavity in the cavern wall that the door had been covering. Within were a number of copper and gold box shaped items; there were also baubles of the same material hanging from its branches.

The party were taken aback by this and very suspicious, but in the end were content to let Slippery Pete pull out the valuables while they stood nearby, ready for anything. After this was successful the party were ready to mess with the tree, but Pete had other ideas.

It turned out the tree could talk!

It described itself as the Tree of Knowledge, and offered information if the party could offer it something in return. There was now much back and forth over what to do, if this thing could tell them about the dragons it would be well worth their time, but in the end the party left without extracting much knowledge first. Maybe next time?
Talking Tree of Knowledge


Session Statistics: 

Wilderness travel: 1/2 Mile

Combats: 3

Combat rounds: 5


Treasure and XP

Trollopulous Adjusted Session 104 (Machodor #57)

Treasure & Items
Gold & Copper boxes and baubles, 12,025gp one box with three gems 2000gp,500gp,10gp
Potion of Speed 200 XP
Leather Armour +1 300XP

Monsters
1 Ice Mephit 250 XP
4 Lurkers Above, Lurker Aboves? Whatever. 8,800XP

24,085 XP & 14,535GP Assignment
Slippery Pete (E) 2804 XP & 1710GP
Sever (S) 2804 XP & 1710GP
 and Rabbit (E) 14 XP & 0GP
Giuseppe (S) 2804 XP & 1710GP
  and Bishoy & Tawadros (E) 1402 XP & 855 GP
Sheamus (S) 2804 XP & 1710GP
 and McScales (E) 1402 XP & 855 GP
Gurt the Green (S) 2804 XP & 1710GP
  and Solaire (E) 1402 XP & 855 GP
  and Anri (E) 1402 XP & 855 GP
Bumblebore (S) 2804 XP & 1710GP


Graveyard


Convess (Pegasus) treacherously killed by a lightning bolt from Usama's henchman wizard in session #94

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39










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