Tuesday, 15 October 2024

Trollopulous Adjusted Session 84 (Machodor #44); Prince Barin

     
Is this the Ranger they are looking for?

Timekeeping


This session took place on 29/08/2024, and the PCs adventured for 2 days.

Player Characters Present


Sever (Level 7 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength)
Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of a Dragonslayer and the Shield of Protection from Missiles) with henchmen Bishoy and Tawadros (F4)
Sheamus (Level 6, Irish Fighter from Brovenloft, wielder of the Drewblade
Gurt the Green (Level 3 Paladin, wielder of the Longsword+3
Luke (Level 1 Half-Elf Fighter/Cleric)

Introduction


not just a time saver
This adventure is the culmination of what happened when I followed this instruction for random character party encounters from Appendix C. Doing so, all by itself, has had a great domino effect on the last few sessions in particular.

The highest level character was a Ranger, so he was the leader. I also came up with a real rarity, a Bard. In the context of the Pizza Slice of Doom dungeon it was easy to say these were also guys that had been captured by King Vultan at some point and let loose in the forest level for hunting purposes. The source material provided the rest of the inspiration for this NPC, but it also clicked with something else going on, a side quest given to Sever from the Pegasus Corps Scout Regiment to find a high level ranger cleric that scrying had indicated was somewhere in the mountains.

Initially there was a particular spot that this party were in the dungeon, but as weeks passed I determined that they would not just be sitting around, so plotted their movements as they tried to find their way out. In this session those movements intersected with the party's.

Session Report

The prospect of navigating the watery areas in the dungeon focussed the players minds, and they hit upon the idea of bringing canoes with them. Sever's incredible strength made this a physical possibility; but, of course, there was not much call for canoes at Castle Irish in the middle of the mountains. Instead the party readied their one remaining orc battle wagon and made a detour to Eigermatt, where the wandering mountain river was accessible. Here they found canoes of good quality for sale. With this done they returned to the extinct volcano.

A suddenly and inexplicably popular item

The Irish camp at the entrance to the Pizza Slice of Doom reported no unusual occurrences, so the party retraced their steps from last session into the maintenance level. As usual, they easily made it as far as the broken elevator room without any trouble, but then saw that something drastic had happened to the dungeon at this point.

The way ahead was filled with tall grasses and enough water to create a localised swamp. Though it appeared to be navigable, the party were not about to just jump in; so they sent McScales (Lizardman henchman to Sheamus) forward with a rope tied to him. Being able to swim well, he was uniquely suited to this assignment and soon made it well into the area ahead. It was the lair of a large group of 8' tall bird creatures.

Combat #1: 10 Eblis (MM2)

Rounds 6: Monsters Surprise, Monsters win, Monsters win, Monsters win, Party win, Party win

Result: Party victory

Highlights:  I had a major issue adjudicating this fight, as I couldn't really believe the Eblis had 4 attacks with their beaks, since their description did nothing to confirm the stat block. The normal pattern for this is that No. Of Attacks reflects the number of distinct methods of attack; Claw, Claw, Bite for example. I didn't think 4 attacks with the beak was correct, not without it being mentioned in the details which it was not. However, 1-4 damage seemed to also argue in favour of multiple attacks, so I would do that next time. McScales earns his pay.


This group had one special member possessed illusionist spells (as per the MM2 entry) with Change Self and Hypnotic Pattern. My original idea was that he may impersonate a party member as they passed through, and exploit the ensuing confusion, however the party were reticent to even get their feet wet, and so tied a rope to McScales and sent him forward. The lizardman was uniquely suited to this role, and he swam forward without any idea of the danger. The tricksy Eblis transformed himself into a likeness of McScales, cut the rope and the followed it back to the party. The PCs got one look at what they thought was McScales returning, and then were hit with Hypnotic Pattern. Tragically, Sheamus in the front rank failed his save along with Comfort Rod and Tawardros; all were mesmerised. The other Eblis rushed forward to attack.

DMG p70

Beaks stabbed over and over at the Irish Fighter and, with the above bonus, they inflicted 32 hit points damage. He was in dire trouble. After this first round the party tried to fight while at the same time protecting the mesmerised. This is no easy thing in the abstract combat round of AD&D. I normally adjudicate general melee attacks by randomly rolling against all party members in combat, so, in this case, for 7 party members attacked by 10 Eblis I would use a 10d7 and then do the appropriate number of rolls to hit and damage. In this case I reduced the chances of the mesmerised players being targeted by using 10d14, with each active player getting get attacked on a range of two results (e.g. 1&2 for Sever) and mesmerised players only on one result (e.g. 14 for Shaemus). I've grown to rely on dice bots for quickly resolving large numbers of attacks like this, it really speeds up resolution.

With this settled the battle, still chaotic, stabilised somewhat and the two sides were able to inflict steady damage on each other as rounds went by. The turning point came when McScales, wondering where his rope went and hearing the sound of combat, returned to find the duplicate of himself and Sheamus nearly dead. The hitherto non-combatant former slave took decisive action, killing the Eblis shaman and thereby ending his spell.

Afterwards the party got in their canoes and paddled forward, carefully examining the swamp-like territory ahead, and found some hidden treasure consisting of two magical daggers.

Clear of the Eblis lair, they continued on and rowed their way into a new section of the dungeon. The area was like a big bowl; through which a lot water had washed through recently, leaving debris of all kinds everywhere and a trickle of water remaining. When they had last seen the area it was full of water and had mobile islands floating about, it was deemed by the party then to be too dangerous to explore, but now things were very different. In the middle of the bowl was an accumulation of flotsam, like the plug hole in a bath tub, and they coasted to this spot, stopped, and took their bearings. Nearby was the remains of a tree creature that had been hacked to pieces (this was the source of the vine attacks from an earlier session). There were also a number of crudely carved canoes gathered together by the water. It appeared that someone had been very active in the area recently. The ceiling high above was a mess of huge tree roots; it was impossible to tell what, if anything, was up there.

Combat #2: 8 Diakk (MM2)

Rounds 5(9): Monsters win, Monsters win, Party win, Monsters win, Monsters win

Result:  Party victory

Highlights: Comfort Rod immediately set out to cast Chant as soon as the party stopped in the centre of the bowl, this allowed the spell to take effect in the middle of the battle and on a least one round saved Sheamus from being hit twice.



From all around started up strange hooting and cawing sounds, and here and there could be seen the weirdest bird-like creatures yet encountered in this place. They had the look of something at once a mockery of nature and demonic. Was their presence at all related to the actions of the Eldritch Horrors in residence that the party had long sought to defeat? Who knows. There creatures were of two kinds, one resembled a huge stork with a human-like head and face and thin, human-like arms. The other resembled huge squat pelicans with foreshortened bills on human-like heads. The sounds the creatures made were not just disconcerting...

they were deadly

I didn't expect the party to sit there and let this build up, but as Comfort Rod had immediately launched into, "The Lord is my shepherd", they were waiting for his Chant spell to take effect. So, 4 rounds later Sever and others failed their saves and became weakened, greatly reducing their damage potential. They did benefit from the overlapping protection from evil zones of Giuseppe and Gurt. The evil birds bounded in and out, causing much damage, but then some bounded away and did not return, leaving a smaller number behind that appeared ready to fight to the end. Battle continued.

Then, there was something new; enchanting pipe music, not at all like the sounds made by the monsters. They could hear it all around them, but its source seemed to be in the direction of the roots in the ceiling above. Some of the party failed their saves versus bard charm, but all stood back and watched as green clad men rappelled down. One of them, a dashing looking man with a moustache, blasted the last remaining bird with a Hawkman hand crossbow. It was the Ranger Sever had hoped to find, Prince Barin he was called, and, after a short discussion, the two parties decided to leave the dungeon together and later travel to Minas Mandalf.


Session Statistics: 

Wilderness travel: 20 Miles

Mapped Dungeon area traversed:  1400 ft

New Dungeon corridor mapped: 180 ft

New rooms mapped: 1

Combats: 2

Combat rounds: 6

Total time in the Dungeon (approx): 11 Turns


Treasure and XP

Trollopulous Adjusted Session 84 (Machodor #44)

Treasure & Items

Dagger +1, +2 vs. creatures smaller than man-sized 100 XP
Dagger +2, +3 vs. creatures larger than man-sized 200 XP

Monsters
10 Eblis 2400 XP 
4 Diakk  6672 XP

Total 9072 XP

9372 XP &  0 GP Assignment

Sever (Level 7, E ) 1562 XP &  0 GP
Giuseppe (Level 7, E) 1562  XP &  0 GP 
  with henchmen Bishoy and Tawadros (F4, E) 781 XP & GP
Sheamus (Level 6, E) 1562  XP &  0 GP 
Comfort Rod (Level 4, E) 1562  XP & 0 GP
Gurt the Green (Level 3, E) 1562  XP & 0 GP


Graveyard


Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter Level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter Level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Petrov the Prestidigitator (Magic-user level 1), killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Level 1 Magic User), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39


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