Thursday 19 October 2023

Solo Play Session 3: All too easy

      

Elf Team B



Introduction


With the other three elves training, Fingar the Fighter/Magic User wants to go back out, and finds 3 more guys to go with him.

Rolls
S 13 I 13 W 14 D 17 C 15 Ch 13
S 18 I 12 W 16 d 16 C 16 Ch 16
S 13 I 13 W 18 D 12 C 13 Ch 12


Elf
S 13 I 13 W 14 D 18 C 14 Ch 13
S 18 I 12 w 16 d 17 c 15 ch 16
S 13 I 13 w 18 D 13 C 12 Ch 12

Class
Assassin 3 S 13    I 13 W 14 D 18 C 14 Ch 13
Fighter  1 S 18:13 I 12 W 16 D 17 C 15 Ch 16
Assassin 4 S 13    I 13 W 18 D 13 C 12 Ch 12

Age
Assassin 3 Age 122(M) S 13    I 13 W 13 D 18 C 15 Ch 13
Fighter  1 Age 148(M) S 18:13 I 12 w 15 d 17 c 16 ch 16
Assassin 4 Age 117(M) S 13    I 13 w 17 D 13 C 13 Ch 12


HP & Secondary Skill & Money 
Assassin 3 S 13    I 13 W 13 D 18 C 15 Ch 13 HP 5  40gp Teamster
Fighter  1 S 18:13 I 12 W 15 d 17 C 16 Ch 16 HP 12 130gp none
Assassin 4 S 13    I 13 w 17 D 13 C 13 Ch 12 HP 5  90gp none



Timekeeping


This session took place on 28/09/2023, and the Characters adventured for 1 day.

Characters Present


Fingar (Level 1/1 Elf Fighter Magic User)
Neldor (Level 1 Elf Assassin)
Voldar (Level 1 Elf Fighter)
Zeno (Level 1 Elf Assassin)

Downtime 


With three of the four original characters from Team A out training, the remaining member approached the Assassin Guild Master about gathering some more like minded fellows. Three elves answered the call.


Session Report

The party arrived without incident and descended into Appendix A. Like a bigshot, Fingar lead the way around the dungeon for the newbies, heading straight for level 3; but, the place proved to be eerily quiet. I rolled for each chamber and room they had previously explored as they again passed through them, but nothing had taken their place; spooky. For "restocking" here I used the standard room contents table but ignored rolls above 17. Mr Wargaming applies a -3 penalty to the roll, which amounts to much the same thing. 

With the way this level is developing, the dungeon could easily end without any further expansion thanks the rolls on Appendix A exhausting the possibilities. I am using an A4 page of graph paper for each level, without any constraints beyond that; it would be strange to have a dungeon peter out with only a quarter of a page used (tune in to future reports to see if that happens). 




Finally, in chamber B, the party happened upon 7 fire beetles and surprised them for one segment. Even with just one segment to work with, Elf archery again won the day before the enemy knew what was happening. This one was a pay day, the beetles were dragging along with them (somehow?) 2250 ep, and, a strange jug like item. The party decided it would be worth selling back at town (and boy, was it) so, even though they were at full strength; they returned to Elf Town, again without any encounters along the way.

Proving Grounds of the CHAS Overlord Level III


Team B thinks this dungeoning stuff is easy, one encounter becomes two levels! They will be training for two weeks and not be available until October 14th. It is interesting to note XP for Gold and 1 to 1 time at work here, the first is motivation to head back to town after a big (or even a presumably big) score, the second means that the group is immediately out of play while they train.


Treasure and XP


Monetary Treasure
2250ep

Monsters
7 Fire beetles 224XP

Items
Jug (Alchemy Jug, identified in town) sold for 12000gp!

Monsters Total: 224 XP
Treasure Total:   13125 XP

XP & GP Assignment 

Training until 14th October
Fingar (Level 2/2 Elf Fighter Magic User) 3337XP & 3281 GP
Neldor (Level 3 Elf Assassin) 3337 XP & 3281 GP
Voldar (Level 2 Elf Fighter)  3671 XP & 3281 GP
Zeno (Level 3 Elf Assassin) 3337 XP & 3281 GP

Graveyard


Empty so far

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