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The Ring of Kings |
Introduction
Timekeeping
This session began on July 17th, 2025, with the player characters adventuring until July 21st. Downtime for these characters begins the 22nd.
Player Characters Present
Sever the Wrathful (Level 9 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Mustang) with henchmen Rabbit (F4/MU3/T4) and Poindexter (M5) and Thomas (C6)Sheamus (Level 8 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F5)Fluid the Druid (Level 7 Druid, wearer of the Ring of Kings)Gorfag (Level 3 Half-orc fighter, formerly known as Fagor)
Downtime
Session Report
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"too be shurre its a nice lookin' ring." |
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Zyrrith |
Combat #1: Zyrrith's hunting band
Rounds: 2
Result: Negotiated draw
Highlights: A full volley of arrows nearly did for the legacy Trollopulous character right there and then, but he survived and immediately changed shape to a mouse (incidentally healing himself 10% in doing so). A caster on the elf side then caught Sheamus, McScales, and Gorfag on the rocket cycle with a Web spell.
Sever had had enough of watching all this from the sky, he dropped down through the canopy, landed, and engaged the elf leader head on. Thomas cast Prayer and Rabbit let fly with his own arrows. Sever with his bonus attack rolled first, but then so did Zyrrith (meaning he was level 7+ himself). The two clashed and hit points plummeted on both sides, but Zyrrith had a couple of lieutenants who had also closed in; and it was looking bad for Sever.
That's when Sheamus hit the Rocket Cycle's booster button. Naturally, such a burst from its thrusters caused the surrounding Web to immediately ignite, and also saw the cycle disappear at 48" speed right off into the deeper forest. It was all the Irishman could do to keep from running into a tree and wrecking his beloved mount, McScales and Gorfag wisely chose to simply hang on.
Sever now had a change of heart; since no one on either side had actually been killed yet, maybe it wasn't too late to talk it out? He challenged the elf to parlay instead of wasteful death, and I rolled 98 on the reaction check.
Seemed good to me.
Somehow the bell was un-rung and the elves began to take amusement in Fluid "the so called" Druid's plight. Of course, Fluid didn't tell him of the immense power of the ring the Leprechaun had stolen, and I'm sure this loss will have no downstream effects in the campaign...
In the end, having provided a little bit of advice on where to find cockatrices, the elves rode off happy that they had had the better of the exchange; incidentally destroying any trace of the Leprechaun's tracks. And that was that, Fluid gave up then right? No, he wasn't done yet. He cast a Call Woodland Beings spell in the hopes of attracting creatures who might know about the Leprechaun, it was certainly worth a try.
DMG p44 |
This spell is pretty well known for saying words to the effect of "of course your DM will know what creatures are in the area"; but, as I looked at the spell details in the DMG, I realised that I pretty well did know, based on the three categories listed and the forest section they were in. The chase had brought the party into the middle category of Slyvan forest. So, who showed up? Sadly not sprites or the like that Fluid wished for; but three centaurs. They were friendly, but in the end were about as helpful as the elves.
Fluid and the rest of the party were prepared now to count the ring as lost, and to get on with their actual goal. They started off to head into the deeper forest, and were just on the border of the thickest interior at twilight. This time, a search for a good campsite found a habitation. It was a hut made from wood, gathered rather then felled, and when they knocked on the door a man popped his head out of a second story shutter/window an greeted them cautiously but warmly. It seemed that him and his wife grew mushrooms and lived a quiet life in this peaceful forest.
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They seem harmless enough... |
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Surprise! |
Combat #3: 2 Annis & 4 Cockatrice
Rounds: 4
Result: Costly Party Victory
Highlights: Gorfag was unfortunate enough to be on watch when the nefarious plan got underway. A Sleep spell put him out of action and then hatches hidden in the walls opened; to admit trained Cockatrice! Fortunately, Fury was on the job and his keen senses allowed him to notice and alert Sever. He in turn alerted the rest of the party, and then it was kill or be stoned.
Sever leapt up in his pajamas and grabbed Were'shbane and shouted orders to his henchmen. Gorfag was attacked and turned to stone. Fluid heard the commotion from outside and tried to get in to help, but the door wouldn't budge! Sheamus woke up and was immediately in two minds; should he attack or should he use his Potion of Cockatrice Control? He chose the latter and ordered McScales to be on the alert. The potion worked on a cockatrice, another was killed, and then a monstrous figure appeared at the top of the stair; 8' tall, blue skinned, with glossy black hair teeth and sharp nails.
Sever went after the monster, turn undead from Thomas proved ineffective, Sheamus had control of two cockatrice and the other was killed before after it had turned Rabbit to stone. Poindexter applied Magic Missiles liberally. Fluid used Warp Wood to tried and force the door, did you know there's a rule for that?
His spell worked and he threw open the door to see another Annis dropping from a hatch in the ceiling right into the party! With no armour, Sever was absolutely brutalised by the one on the stairs and caught in a bear hug; but he had managed to hit it first, and with some Magic Missiles at just the right time the creature went down before it could finish off the Ranger.With Sever's wrath stilled, what should have been an amusing round of "let's impregnate chickens with cockatrice" had a more bizarrely sombre aspect to it; but, as Sheamus pointed out, it had to be done or Sever's sacrifice would be in vain.
After success in this endeavour Sheamus set the cockatrice loose, and the party returned the way they had come without encountering any opposition; all the way to Minas Mandalf. Another step along the road to Chicken Jockeys was complete.
Session Statistics:
Downtime begins on: 22/July
Combats: 2
Rooms mapped: 1
Combat rounds: 6
Losses: Sever the Wrathful killed, Rabbit and Gorfag petrified