Tuesday, 25 February 2025

Trollopulous Adjusted Session 93 (Machodor #53); The Calm before the Storm

         

So peaceful

   

Timekeeping


This session took place on 07/11/2024, and the PCs adventured for just over 6 days.

Introduction


This was a very strange session that somehow achieved one significant objective for the party, albeit not one that they were very happy about.

Player Characters Present


Slippery Pete (Level 8 Thief, wearer of the Hat of Disguise and wielder of the Black Dagger)
Sever (Level 8 Pegasus Scout Regiment Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Convess)
Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) with henchmen Bishoy and Tawadros (F5)
Sheamus (Level 6 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F2)
Gurt the Green (Level 4 Paladin of Machodor, wielder of the Longsword+3, Rider of Artax Ferrum, ) with henchman Solaire (P1) and Anri (M1)
Boduke (Level 2/2 Dwarf Fighter/Thief)

Downtime


There were some repercussions for certain patrons from the Revenant Rain in the last session; for some the living dead were more of a nuisance, but for others it was much more serious. Yet all survived. The players were concerned that their enemies might have stolen a march on them and were intent on another attack.


Session Report

Fully recovered from Halloween, the party the party plotted their next attack from the town of Guarda. 

Sever now had a weather spell, I don't recall ever seeing one getting used, but in this case it proved very useful as they managed to dodge a hail storm by predicting when it would happen. The Pegasus regulars, with Sixtus the company cleric, flew out to Tora Bora and there he cast a Divination spell to determine the enemy's strength. As expected, there were several hundred men in the area, but also a strong force of Druids; something that confirmed speculation about the source of the strange explosives the Durka Durka tribesmen had used on them last session.

Checking on the readiness of the town's forces; one militia unit would take a day to be ready to move out, the other two days. The players decided to wait for the full force to be ready and so they set off with 50 contracted dwarves, 3 ballistae, 50 of their own troops, 200 Guardan militia.

The next part of the session saw a big failure of communication in exactly which section of the map we were talking about, and this required a retcon rendering a certain piece of good luck moot. Unfortunate but always a risk with online play. Anyway, by the 10th they had brought their army to the east of Bora Tora (see the map below) and set themselves up on the west, with some idea that Slippery Pete could sneak in and do something and then the rest of the party would drive the enemy into their own troops. I don't know how that would have worked out, but in the end the day of the 11th dawned and, not inappropriately given real world considerations, a rare weather event derailed everyone's plans.


Blame https://donjon.bin.sh/d20/weather/


Psychic Calm! I consistently use this website for weather in the campaign, and I've always leaned into the rare supernatural events when they come up; but was this going too far?

It was only a few moments before everyone realised that this was the perfect chance to send in a lone hero to try and take advantage of the opportunity. To be honest I never had much hope for Slippery Pete getting out alive again until this turn of events.

As you can imagine, the session became the Slippery Pete show while this was going on, but there was no way to really avoid that and the others were very good sports. After all, Fluid is always an entertaining player!

Not overly trusting of the weather effect in any case, the thief disguised him self as a Talibandit with his Hat of Disguise and also used a precious swig of his Potion of Invisibility to effect entry safely.

Fake map
He managed to find his way through the entire base, at first trying to use the fake map provided by Allo, which of course proved pretty useless. Actually finding his way through the real thing he was able to determine that their former prisoner had probably lied to them. 

On a number of occasions his stealth failed to prevent him being noticed by the defenders, but, with the Psychic Calm in effect, they were not interested in responding violently. Somehow he kept finding his way forward towards his goal.

As you can imagine, I had never envisioned this contingency! 

However, Pete did not have completely free run of the place, several times he was nearly killed by viscous traps; including a self-sealing spiked pit trap that filled with water. By pure intuition the Thief opened the door defended by this trap in a way that rendered it ineffective, good stuff.


Real map

With the rest of the party unable to contribute, Pete continued on until he actually met Usama Loot Laden himself, who was taken in by his disguise and let the adventurer go. Finally he found a cell that most likely, until recently, had held the Countess Echellet. The place was empty now, the only item of interest here was a scroll hidden under some bedding.

Soon after this his luck ran out and he fell into a deep pit trap, only his Climb Walls ability allowed him to get back out with a few HP left. Retracing his steps out of the underground complex, Pete returned to the party with the scroll while the Psychic Calm was still in effect. This was just as well as, upon attempting to read the scroll, he became Confused. Given the supernatural weather, the confusion effect was fairly harmless, but otherwise could have been very dangerous if others had tried to read the scroll as well. 

When he was back to normal, however, there was something he could read at the bottom of the scroll; scrawled in the hand of Usama's magic-user; "You are too late, the precious countess has gone to the dragon cult." 

There were groans of disappointment over the chat, but they resolved to make the culprit pay dearly.

The next morning dawned grey and overcast, but the weather was otherwise normal. The players were pretty cranky at events which had taken up a large part of the session without getting to kill anything (much less the enemy they sought). Their army was right at hand on the other side of the mountains, but success was far from assured if they advanced up them. However, they also didn't want to just march back to Guarda empty handed again either. The compromise was to move the army north just a few miles into a small blind valley, where, for many long months without anyone investigating closely, a rumoured village lay. Finding here that although the place had been destroyed by a passing tornado, the position itself was relatively defensible, they moved in in force.


Session 53 Map


However, the village was not actually abandoned at all, the remnants of a Gnoll tribe (whose men folk were swayed to follow Usama, until he betrayed them) were ready to vent their long frustration and man-hatred; they poured out of caves at the base of the steep mountains at the back of the valley to attack. The mass battle that followed was quick and brutal. In the aftermath the skies darkened, and, when rain began to fall on the vulture covered bodies, the party decided that smelly Gnoll caves were preferable to being outdoors when it was known that druids were about.



Mass Combat #1 : 400 angry Gnoll feminists

Rounds: 3

Result: Party wins at the loss of some militia.

Highlights: Sever's Ranger bonus prevented the Gnolls from achieving surprise, and they went on to loose initiative on consecutive rounds. Sheamus blasted with his rocket cycle to good effect.

 

 


Session Statistics: 

Wilderness travel: 20 Miles

Enemy Bases mapped: 1

Combats: 1

Combat rounds: 3


Treasure and XP

Trollopulous Adjusted Session 93 (Machodor #53)

Treasure & Items
2787 ep
2010 gp
8 Gems:  100 gp Obsidian. 500 gp Garnet. 500 gp Spinel. 350 gp Coral. 50 gp Obsidian. 5 gp Blue Quartz. 35 gp Tiger Eye Agate. 100 gp Rhodochrosite. Total 1640gp
Potion of Speed 200xp
Potion of Clairvoyance 300xp
Philter of Glibness 500xp
Potion of Ventriloquism 200xp
Potion of Fire Giant Strength 650xp
Total 6893xp 5043gp

Monsters
400 Gnoll females/pups 6053XP

Mass Combat adjustment 400HD vs 350HD = 100%;  
Scale 1/20
(6/20 [PC force component] + 2/20 [PC kill component] = 8/20)
12,946 XP adjusted to 5178 XP

5178  XP & 5043  GP Assignment
Slippery Pete (Level 8, E) 690 XP & 630 GP
Sever (Level 8, E) 690 XP & 630 GP
 army 1/2 share of gold 315 GP
Giuseppe (Level 7, E) 690 XP & 630 GP
  and Bishoy & Tawadros (Level 5, E) 345 XP & 315 GP
Sheamus (Level 6, E) 690 XP & 630 GP
  and McScales (Level 2, E)  345 XP & 315 GP
Gurt the Green (Level 4, E)690 XP & 630 GP
  and Solaire (Level 1, E)  345 XP & 315 GP
  and Anri (Level 1, E)  345 XP & 315 GP



Graveyard

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39


Tuesday, 18 February 2025

Trollopulous Adjusted Session 92 (Machodor #52); Halloween & Brovenloft 2024

        

Dire Hail
   

Timekeeping


This session took place on 31/10/2024, and the PCs adventured for 1 harrowing day.

Introduction


The players were obviously intent on pushing on with their mission against the Talibandits of Usama Loot Laden; but it was Halloween and the last week of Brovenloft, and I rolled a supernatural weather result for the 30th of October. This meant something! The deeds of the past returned to haunt the player characters, and a few patrons as well. If you've read previous session reports (Machodor #46 onwards), you might be able to anticipate what lies ahead.

Player Characters Present


Sever (Level 8 Pegasus Corps Ranger of Machodor, wielder of Were'shbane and wearer of the Girdle of Cloud Giant Strength, rider of Convess)
Giuseppe (Level 7 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher) with henchmen Bishoy and Tawadros (F5)
Sheamus (Level 6 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F2)
Gurt the Green (Level 4 Paladin of Machodor, wielder of the Longsword+3) with henchman Solaire (P1) and Anri (M1)
Boduke (Level 2/2 Dwarf Fighter/Thief)

Downtime

  • In the wake of an aborted attempt to raid his lair and rescue the Countess Echellet (NPC), the Talibandit leader, Usama Loot Laden (Patron) had a message posted on the noticeboard in the town square in Guarda. It read: "If you come sniffing around where you're not wanted again, I'm handing the countess to the Dragon Cult. PS: and killing all the other prisoners while we're at it. Signed U.L.L. PSS: DURKA DURKA"
  • Gurt penned a reply that Sever carefully dropped into the vicinity of Bora Tora without getting shot down again. "Provide us an alternative to sending you to the bosom of your prophet, where there is naught but weeping and gnashing of teeth, and we may take it. Elsewise you are manstealers and murderers at minimum, guilty of kidnapping or killing a war maiden and her subjects, crimes for which you have forfeited your right to live. We are willing to allow you to go free and let the Most High God to see to your rewards in his providence rather than by our hand should you set the captives free and allow us to collect and extract with them under the banner of the white flag of truce." That told him! I'm sure this won't come back to bite the PCs (I say writing 3 months later).
  • Right after Sever returned to Guarda on the afternoon of the 30th of October, Dire Hail fell from the sky; followed by a chilly rain, and then a thick cold fog on the morning of the 31st.


Session Report

Discussion in the Guardan villa of the still missing Countess Echellet was interrupted by a knock at the door. Aston, the butler, had a message for the adventurers from Garrison Commander Sheffield, asking them to come to his office at their earliest convenience. When they did so he recounted a story of being attacked by a dead man, who had pulled himself out of a grave to do so as the commander crossed the square from the Cathedral. An old sergeant then regaled them with a tale of something similar that had happened years before, Revenant Rain, he called it. 

  "Any spot that rain landed where there had been a killing, or the body of a man killed, strange creatures resembling the fallen took form and went to seek revenge." Speaking of the attacker, the sergeant continued to explain that Sheffield had sentenced that man to death, and, because the dead man was a murderer buried in the un-consecrated part of the grave yard, the overnight rain had effected him, with Sheffield his target.

The players sat back and you could almost hear them thinking over the discord chat: "What have we killed recently?" "How far back does this effect go in time?" "How wide in area?" "Was this sergeant nuts?"

Now I threw everyone a curve ball by declaring that this situation was a "Sudden Braunstein"; they could choose to play through the scenario as a party in the normal fashion, or they could each take roles in the town of Guarda: such as the Militia Captain, the Bishop, and of course the Garrison Commander himself. The party then would be a non-player faction that could be influenced by the players but not directly controlled. Some of the players were intrigued at this idea, and I probably undersold it by not mentioning up front that some of the roles included the local Dragon Cult cell leader, and an undercover Talibandit. Anyway, I think in the end it was about 60/40 in favour of playing it normally (with one player always completely opposed to Braunsteins); so that's what we did. For sure the idea was a bit undercooked, but was the first Battle Braunstein less so? At some point it would be interesting to redo this scenario as a Braunstein, but that is probably unlikely to happen now that the moment has passed.

EDIT: It struck me that I should delve more into my idea of these Revenants. The basis of course was the Fiend Folio entry, but, given the situation and numbers involved (usually only one is encountered),  I watered down their powers somewhat by lessening their fear effect. See the FF for more details of these creatures.


Page 75/76 of the Fiend Folio

As the players discussed this and made a decision, reports came in of locals sighting figures of a similarly pallid and corpse like description of the man who had attacked Sheffield. These were seen pulling themselves out of collapsed rubble left from the Talibandit/Gnoll attack some weeks ago, and then starting off in the direction of the mountains. As they had not received a proper burial, they too had been effected by the Rain. The party hit upon the idea that by following these poor victims, who had risen to seek revenge on the Talibandits, they might be able to find a new way into the Bora Tora defences.

They made hasty preparations to depart, but with the ground still covered in inches of skull shaped hail, as well as the thick fog, movement wasn't going to be easy. They decided that their dwarf and human troops and siege wagons were too unwieldy to bring, and so the party set off on their own (though with a considerable number of henchmen it must be said). Only Giuseppe's holy warhorse, Bonecrusher, with his magic horse shoes, was completely at ease in the terrain. Sheamus had risked bringing the Rocket Cycle along (always under the threat of it suddenly ceasing to fly) and so was able to hover over the ground with slightly more difficulty. Even with these advantages they had only slogged east a few miles when a dozen or so figures appeared out of the fog ahead of them. They looked familiar, not to mention hostile; once the party were close enough to be seen the creatures' eyes lit up with the desire for vengeance, and slow shuffling turned into a purposeful charge. The party set about dealing with them as though this was no big deal.

A few weeks of being dead had done
nothing for their appearance


Combat #1:  "Night Owl" Revenants

Result: Party flees!

Highlights: 

None of the party's attacks had lasting effects on the enemy. Both Paladins found their turn undead powers to be ineffective, which jibed with their guesses about the nature of Revenants, but I guess they had to try.  The players quickly realised that standing and fighting was not an option in this case. 

They beat their way back to town, but there was no time to rest. From out of the desert, a huge force of little blue revenants had reached the walls and were threatening to breach them by climbing over themselves as living siege ladders. A desperate combined unit of militia, garrison, and Pegasus riders were holding them back for now, but that was all they could manage as the creatures were likewise immune to normal damage. The party jumped in and we resolved this as a mass battle.



Combat #2: 300 Xvart Revenants

Result: Party Victory

Highlights: The creatures from the desert to the west of Guarda wanted revenge on the Pegasus Corps Archers, who had been killing them by the bushel for weeks on end. Sarumin (NPC Wizard) cast Wall of Fire on the little blue buggers as the party held the walls to the town.

The lesson of Fire was not lost on the players, they now knew how to kill these revenants. The question was, how to apply it? They really missed Bumblebore, who had just levelled up and learned Fireball; and his familiar O'Malfoy, who could breath fire. Instead, with plenty of men on hand to help, the town was stripped of anything that would burn and the troops applied pitch and cloth to the various weapons available, as well as fire bombs for throwing. 

Once they were happy with this the party took up a position at the east wall and waited. Sure enough, soon the Night Owls were approaching for round #2.



Combat #3:  "Night Owl" Revenants

Result: Party Victory

Highlights: The party found that their improvised fire weapons were very effective. Properly prepared, this time they dealt with the enemy handily. 


No sooner had the sounds of battle died down before the guards at the north wall, running away in panic, paused to report a massive creature with many heads approaching. The party grabbed new flaming weapons and threw themselves into the battle before it could cross the wall into the town.


Combat #4: 11 Headed Hydra Revenant

Result: Party Victory

Highlights: Gurt faced down his nemesis and this time came out on top. Sheamus' player reminds me that he made good use of the Rocket Cycle's weapons to blast a number of its heads in one go. Did I count that as fire damage? I guess I must have but I forget now. Anyway, the creature managed to inflict significant damage before it went down, leaving the players considering more efficient methods. Perhaps they were already contemplating the battles to come?


Once again utilising the large amount of man (and dwarf) power at their disposal, the party began digging huge ditches at the approach to both the north and east walls; these were filled with flammable materials and much of their available pitch. With time on their side (though they didn't know it) they were able to complete their preparations. Now if I'd been a prepper I would have known precisely how much pitch and the like was available, and a true shortage may have added to the tension; but not knowing this I had to wing it, and it seemed to me that in a town of over 5000 souls there would be plentiful supplies.

With the pits available and the PCs ready with flaming arrows and pots of oil, the next two battles were brief and gruesome.  


Combat #5: 20 Durka Durka Tribesmen

Result: Party Victory

Highlights: Fortunately, the enemy's strange combat capabilities linked to magic acorns & pine cones were not to be seen in this battle.

nasty


Combat #6: 100 Dragon Cult Warrior Revenants

Result: Party Victory

Highlights: Only 10 warriors made it out of the pit and scaled the wall, and the party made short work of them.

 

Flammable material was starting to be short in supply, what could come next? When would it stop?

Giuseppe got a mysterious message that this phenomenon was connected with the Altar in the Valley of Pillars, east of Guarda. No one questioned the Paladin further about his source, and they raced east again to investigate. Sure enough, when they arrived they found the old abandoned altar now sat at the centre of a swirling vortex; with evil power going in one direction and some other force being draw into the other. Throwing caution to the wind and themselves into the vortex, the PCs found themselves spinning through the ether until they ended up, elsewhere.

The elsewhere was Brovenloft! 

Specifically, in the bowels of a decrepit but still formidable stone castle. The party found they could follow the trail of energy down a long, many-alcoved corridor to a set of double doors. These doors featured the likeness of a strange fanged-creature wearing a dark suit. The doors were defended by tall doughty guards.





Combat #7: 6 Sweetums Guards

Result: Party Victory

Highlights: It started well for the guards with their charge and longer weapons (halberds) giving them first strike, but it quickly went bad for them from there.

 

The doors were cleared of traps and then thrown open; the party found themselves at the threshold of a crypt of some kind. In the middle of the room a dark cleric (the revenant version of Malric the Grim, who they had killed with the Night Owls some weeks before) had been raised to perform an evil ceremony upon a stone bier. Where a body would have lain were only scraps of bone placed around various pieces of jewellery. A golden spike was driven into the stone, in about the location where a heart may have been located of the body was whole. The vengeance energy drawn through the altar on the other side of the vortex in the Bandit Mountains flowed into the bier at this point; and was some form taking shape there? The party resolved to attack now and ask questions later, but the cleric was defended by a small army of felt-warriors. In addition he had many spells of protection, the party advanced right into exploding glyphs!


Combat #8: 20 Sword-Care-bears & A Cleric 

Result: Party Victory

Highlights: Lack of air cover proved fatal for the cleric who had thought he was safe behind Glyphs of Warding and 20 warriors. Sever unfolded his Wings of Flying and made a dive attack, ending the caster's life for the second time in a matter of weeks.


With the interruption and abrupt cessation of the ritual, it was clear that the process of re-vivination (if that is what is was) had been spoiled; and, further, that the energies keeping the vortex open would quickly dissipate, leaving the party trapped here if they did not hurry. They immediately grasped the situation, as well the golden spike and jewellery from the top of the stone slab, and made a run for it. The characters made it out just before the vortex closed with the shriek of planes of existence disconnecting; and, elsewhere*, other active revenants returned to ashes.


Usama's Halloween
*Postscript: It was not only the party and the people of Guarda who felt the effects of the Revenant Rain. Even the Master of Winter was troubled by the undead, but he did not have as much trouble as Usama Loot Laden.






Session Statistics: 

Wilderness travel: 26 Miles

Other Planes travelled: 1

Combats: 8!

Combat rounds: so many, theatre of the mind or bust.

Addendum: This idea was great for a low prep Halloween session, why not try some Revenant Rain in your campaign?


Treasure and XP

Trollopulous Adjusted Session 92 (Machodor #52)

Treasure & Items
6000 gp Goblet
1200 gp Clasp
3000 gp Golden Spike
6000 gp Bracelet

Monsters
13 Night Owls 325 XP
300 Xvarts (Mostly killed by Sarumin's spell) 
20 Durka Durka Tribesmen 880 XP
100 Dragon Cult Warriors  2950 XP
6 Sweetums Muppet Guards 1420 XP
12 Sword-Care-bears 600 XP
5th Level Cleric Malric the Grim 500 XP

22,875 XP & 16,200 GP Assignment
Sever (Level 8, E) 3050 XP & 2160 GP
Giuseppe (Level 7, E) 3050 XP & 2160 GP
  and Bishoy & Tawadros (Level 5, E) 1525 XP & 1080 GP
Sheamus (Level 6, E) 3050 XP & 2160 GP
  and McScales (Level 2, E) 1525 XP & 1080 GP
Gurt the Green (Level 4, E) 3050 XP & 2160 GP
  and Solaire (Level 1, E) 1525 XP & 1080 GP
  and Anri (Level 1, E) 1525 XP & 1080 GP
Boduke (Level 2/2, E) 3050 XP & 2160 GP


Graveyard


Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3),  killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe in the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39



Trollopulous Adjusted Session 104 (Machodor #57); Beneath the Ice Castle

             The door out of the Ice Castle into the depths below Timekeeping This session took place on 27/02/2025, and the PCs adventured ...