Tuesday, 21 October 2025

Downtime between Machodor sessions #84 and #85: Cashing in with the Couch

Heroes' Feast with the Macho King

Introduction

1 to 1 time often requires little events like this one. By adjudicating over discord, it is possible to tidy up loose ends, rather than waste time with them in a real session. Although it may appear no real risk was involved, that is not the case, and the players know virtually anything can happen, as in an actual session. 

Downtime Actions

On the seventh day of October, Giuseppe and his company returned to Machodor from their perilous ventures abroad, worn but triumphant, having defeated a demon, and having secured a buyer for the golden couch—Radomix Kistomerces, Overlord and master of the rebuilding Trollopulous. Giuseppe, never one to let an opportunity tarnish, proposed a swift delivery by Rocket Cycle, with Sheamus at the controls. Sever, the ever‑vigilant Ranger, would ride above on his pegasus with a small retinue—Rabbit, Poindexter, and Thomas—shrouded by invisibility.

They departed at dawn on the eighth, a brisk October sun cutting like new coin over the eastern hills. The Rocket Cycle’s engine droned with metallic longing, eating mile after mile of clear sky. Five hours later Nummi’s Tower appeared below, crouched like an ancient beast in its crater. Then two shapes coiled from the southern horizon—great copper dragons that turned the sunlight to bronze as they wheeled toward the tower. The elder, vast and dignified, was Nummi himself, the younger his impetuous son. They passed near, immense and unseeing, while the invisible adventurers thrummed past with hearts hammering.

By noon the dragons had dwindled to motes behind them, and Trollopulous lay ahead—a shrouded skeleton of a city, its broken towers masked in mist. But Giuseppe knew the truth: the veil of ruin was a myconid glamour, woven to mislead foes. Beneath the fog, the city lived again. Sheamus banked the Rocket Cycle low toward the palace whose towers thrust up like blackened knuckles, while Sever circled above, muttering distrust. 

Giuseppe called out, voice thick with urgency: “It’sa no ruin, Sever—the myconids weava the illusion, spores to scare off foes, but beneath lies the real Trollopulous, alive and rebuilding.” 

McScales agreed, “Mesa believe him, boss!” Sheamus chuckled low, “Aye, and if the Overlord’s palace is real, this Radomix will pay for the couch and I can pay for me chickens.” 

Sever relented and the group circled down. When the fungal mist parted at last, the true palace of Radomix Kistomerces stood revealed—its marble bones reset, a monument both splendid and foreboding.

The Rocket Cycle landed in the Overlord's palace courtyard, the engine's rumble dying to a hiss and the invisibility faded, revealing the golden couch lashed behind Sheamusa like a gaudy trophy. The Irisman hopped down with a grunt, McScales uncoiled with a gleeful “Yippee, we-sa landed!”, while Sever guided his pegasus to ground in silence. Ever cautious, the Ranger remained invisible, along with his henchmen. 

The courtyard erupted in chaos—guards in browned-iron mail levelled halberds, servants scattered with cries of “Intruders!” and “Dragon!”

A pair of archers nocked arrows from the battlements, their shouts cutting the air: “Halt...sky-thieves!” Giuseppe, Dragonslayer sheathed, but shield up, raised his voice, “Peace, amici—we come in trade, nota war!” He waved the wand of office before him like a talisman.

The commotion swelled until the chamberlain in black toga pushes through the guards, his wand of office waving, eyes narrowing as he scanned the group with a hawk's gaze, then barked orders to stand down. “By the Overlord’s grace Giuseppe, you could have mentioned your mode of locomotion, who dares the skies with such a bauble?” he demanded, gesturing at the couch.

Through corridors heavy with the scent of damp marble they were led to the audience hall, where Radomix Kistomerces reclined upon a couch twin to the one they brought—in design, if not in materials. At sight of their cargo his delight was almost human. “The throne of my ancestors,” he murmured. “Recovered from the dust of ages—there can be no mistake.”

Gold lay stacked in chests about him—five oaken boxes, heavy with forty five thousand rilks, each the equivalent of a gold macho. The Overlord’s fingers caressed the couch’s arm, then waved in command; servants bore it reverently to its place beside his own. “Payment as agreed,” he said. 

Giuseppe noted with some relief the absence of the two thieves who where present the last time—apparently well favoured by Radomix, the tall red-head with the huge sword, and the small man wearing grey leather. Slippery Pete had warned him to be wary of those two.

As though that thought summoned its like, Radomix said, “Where is Slippery Pete, that sly fox? I savour his humorous asides.”

"He's probably looking out for the next score. Ha!" the paladin offered.

"Oh yes, like Fafhrd and the Gray Mouser I should think. They left seeking a 'big score' not long after you defeated the demon. As long as it's in accordance with the thieves' guild charter mind you,” he winked.

When the bargain was sealed, the adventurers paused at the chamberlain’s suggestion to visit the Prancing Umberhulk—an inn repurposed into spore‑drenched mycelium halls. There the Fungus King awaited, a towering myconid whose mind touched theirs in silent harmony. He gifted them vials of glowing spore‑essence to guard memory against Trollopulous’ mutable veil, and to Giuseppe he entrusted two flasks: one etched with runes for Macho Mandalf himself, another green‑lit to mark the bearer friend to myconid kind.

Before departure Sever’s ever‑suspicious senses swept the treasure with magic—nothing false shimmered within. The rilks were genuine. The return flight was long but peaceful, dusk chasing them to Minas Mandalf's walls.

By dawn they had divided the gold, each throat dry with fatigue yet warmed by triumph. Word reached the court swiftly, and Macho Mandalf himself summoned them to his table for a Hero’s Feast—a rare honour, said to provide powerful benefits. Over eggs and Slim Jims, the tale of the golden couch was told and retold, each retelling truer than the last. And when it was done, the Macho King smiled the smile of one who knows such victories are but preludes to greater perils. 

20,000 XP & 42,750 GP Assignment
Sever (E) 2,500xp & 5344gp 
and Thomas (E) 1,250xp & 2671gp 
and Poindexter (E) 1,250xp & 2671gp 
Giuseppe (E) 2,500xp & 5344gp 
Fluid (E) 2,500xp & 5344gp 
Sheamus (E) 2,500xp & 5344gp 
Gurt (E) 2,500xp & 5344gp 
and Cedric (E) 1,250xp & 2671gp 
Bumblebore (E) 2,500xp & 5344gp 
and Gilthaniel (E) 1,250xp & 2671gp 



Tuesday, 14 October 2025

Trollopulous Adjusted Session 133 (Machodor #84): Return to the Ruins of Trollopulous

Slippery Pete leads the way.

Introduction


For those coming in late, or who need a reminder, the city of Trollopulous is where it all began back in the year of our Lord 2020. In 2021 the city fell on hard times: first, its ruler—Prince Elric, was killed fighting the grugs of the United Cave Man Federation. Then a certain druid introduced a series of plagues that...erm, plagued the city and its populace. At the same time as the plague an army of weebs, 40,000 strong, invaded the lands and sieged the place, eventually taking over for a time, and then leaving—but not before using their explosive black powder to blow up the sewers of the entire city. And these are just the headline calamities! When last explored in early 2023 the place was in ruins and brimming with evil too powerful for adventurers to handle, so they didn't.

Thanks to this and other history, there are many 1 to 1 time pay offs in this session, making this write up very different to normal. It's going to look a bit like a story game; but remember, it's not a story game, it's an Appendix N game. If you look, you'll also find hints in this session of an example of Total Non-stop Braunstein in action.
     

Timekeeping


This session began on October 2nd, 2025with the player characters adventuring until the end of the 7th. Downtime for these characters begins on the 8th.


Player Characters Present


Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher)
and henchmen Bishoy (F6) Tawadros (F6) Steelvein (F4) and Rhoikos (M4)
Slippery Pete (Level 9 Thief, wearer of the Hat of Disguise and wielder of the Black Dagger)
Bumblebore  (Level 7 Magic User of Machodor, wielder of the Wand of Paralysation) with Firedrake Familiar O'Malfoy and henchman Gilthaniel (elf F5/M8)

Downtime


Sever and Sheamus brought the golden couch, captured in the previous session, to Minas Mandalf and found that it was indeed worth a fortune. More, they learned that it was associated with a noble family in Trollopulous, a place steeped in mystery, and the Adventurers Aid Society offered them a mission to go there and attempt to make an even larger profit. Slippery Pete returned from what ever he has been doing since being kicked out of the party by Giuseppe in May. The thief had a knowing look on his face, but the Paladin let it slide. Both had reasons for putting aside their prior differences, for a time.

Session Report


Even if they had wished to take it with them into possible danger, with no means of easily transporting the golden couch—both Sever and Sheamus were pursuing other goals, they were forced to leave it behind. After waiting for a terrible storm to pass, a small group of heroes—supplemented by a unit of Giuseppe's horse crossbowmen—set off from Minas Mandalf and followed the road in the direction of the Ruins of Trollopulous, and the unknown. 

A passing pegasus patrol waved them on as far as Nummi's tower, a stark edifice rising from the centre of a vast crater. The copper dragons' lair—built in accordance with the treaty between them and Macho Mandalf—loomed over the landscape, a watchful sentinel against whatever evils may still fester in Trollopulous’ shadow. 

Pete was keen to look in on the Dragons, but to his disappointment they were elsewhere today. He did attract the attention of the Machodor aligned pug men who lived at the tower, and after some mutual bonding, a group of seven of them decided to join the party the next morning.

The seven pug men

With the enthusiastic, but unmounted, pug men with them on the ill kept road beyond Nummi's tower, the remaining journey took most of the next day. Finally, with the air growing heavy, thick with the scent of decay and damp stone, they regarded the walls of Trollopulous through a rising evening mist. Here they halted, staring at the crumbling ramparts. As per the rumours, the once mighty city now lay in desolation. The gate was guarded by devilish Erinyes, who leered at them as they approached.

Somehow Slippery Pete, who, it transpired, had spent some of his months-long down time here, felt confident he could get past the guards. He trotted forward on his well-travelled horse, Pepper.

"My lovely ladies, I have business within. You seek evil-doers to drag down to the infernal regions, and I am not that."-- Slippery Pete

He gave a gem and a kiss on the hand to each, and they let the party through just like that.

Leading the others, Pete guided Pepper through the shattered gates of Trollopulous in the fading light of evening, and, like a torch flaring in the dusk, a sudden clarity pierced their minds. The oppressive weight of the ruins, and the menacing Erinyes unravelled into a startling truth. 

The Erinyes were no devils, but human soldiers clad in browned-iron mail, their faces now visible in the torchlight. The men chuckled, holding up the gems Pete had given them, and holding up their hands he had kissed, their laughter echoing softly. 

Glancing up from the gates, they saw clouds of spores swirling from towering, mushroom-like figures silhouetted against the darkening walls, their fungal forms glowing faintly. 

Details of his previous visit returned to Pete, the spoors from the mushroom men (remnants and descendants of the funguys from July 2021) were the source of the illusion, and he explained to his confused companions that leaving the city will trigger an effect from the spoors to make them forget the true nature of the place and only remember the illusion. Some immediately started taking notes.

The city around them, though a shadow of its former glory, was alive and rebuilding. Fresh timber braced sagging buildings, and a few children scampered through alleys. Yet, the scars of Trollopulous’ fall remained—cracked stones, boarded windows, and a faint whiff of decay from the undead quarter. And, in the distance, the Tower of Ultimate Evil loomed, clawing at the starless evening sky.

The thief led them to the same inn he had stayed at previously, the Tall Mug. The four story building was a somewhat noisy establishment, but big enough to put up the the heroes, their troops, and their horses for the night.

The next morning found the entire inn surrounded by troops. Someone had dobbed them in. At the head of the procession rose a blast from six trumpets. Giuseppe, Bumblebore, and Slippery Pete—discretely behind the Paladin's shoulder, went down to see what the fuss was. 

The trumpeters wheeled to either side. A line of pike-men behind them executed the same movement, and there strode forward a venerable, clean-shaven, stern-visaged man in a black toga narrowly bordered with silver. 

He raised his hand in a dignified salute, and announced gravely, "I am the chamberlain of Radomix Kistomerces, Overlord of Trollopulous, and here is my wand of authority." He produced small silver wand tipped with a five-pointed bronze emblem in the form of a starfish.

He then drew a scroll from his toga, unrolled it, scanned it briefly, then looked up. "Are you Giuseppe, Paladin of Machodor?"

"Yes, I ama Paladin of Machodor anda Broventloft," he answered.

The chamberlain turned towards Slippery Pete. He once more consulted his parchment. "And you are—your pardon, but it's written here—that long-suspected burglar, cutpurse, swindler, and assassin, Slippery Pete?"

"Hey, I'm no assassin," he answered.

As if those answers settled everything, the chamberlain rolled up his parchment with a snap and tucked it inside his toga. "Then my master wishes to see you. There is a service which you can render him, to your own considerable profit."

They were then escorted to the newly rebuilt Overlord's Palace, and ushered into the presence of Radomix Kistomerces. The guard leader halted and announced them, his voice booming off the vaulted ceiling: "Hail, Lord Radomix! Western adventurers from the Machodor border, as per your orders!"

Radomix Kistomerces lounged upon his divan—a couch of polished oak and velvet, its frame a match for the one the party wished to sell. It had the same sweeping curves as their golden lounge, though it lacked the gleam. To his right towered a hulking barbarian, red mane spilling over mail, a massive sword slung across his back. To his the left sat a smaller, hooded figure in gray leather. These looked on curiously at the conversation which followed.

"This Slippery Pete is quite the wit, wouldn't you agree Mouser?" -- Overlord Radomix Kistomerces

It transpired that not only was the Overlord, a descendant of Acererak Kistomerces who described himself as having arrived from another "world bubble" to set things right in the city, interested in paying a vast sum for the gold lounge, he also had a problem only a Paladin could help him with.

With a wave in the direction of the Tower of Ultimate Evil, and the graveyard which surrounded it, he began. "The Kistomerces crypt, guardian of relics and bones. Weeks past, a dread took root there. Fear pours from its gate. The inner chamber once held the tomb of Acererak Kistomerces, my kin's shadowed progenitor. Now a void yawns in its place—a pit of absolute black, twenty feet across, exhaling this terror. You job is simple; enter, discover its source, and end it."

The party agreed and marched off to the graveyard, starting with an escort of 100 pike men and a hoard of onlookers. However, as they got closer to the Tower, these hangers on began to drop off, until scarcely 10 pike men remained to help them open the gates and point out the columned crypt, then they too fled.

The party found that as long as they stayed within Giuseppe's paladin aura, they could withstand the feeling of dread. They advanced into the grave yard and used the Overlord's own key to open their way into the mausoleum below. They explored cautiously, and finally found themselves at the far end of a long series of burial chambers, with one conspicuously isolated door ahead of them.

Beyond was a 20' square room with one entire wall dissolved in some sort of "non-reality" substance. When Trollopulous was subject to nuclear attack in 2022, a magical failsafe had activated, which sent the rest of the Tomb of Acererak Kistomerces far to the south. But this field was an indication that the tomb's magic was not entirely disconnected from this entrance they stood in.

The feeling of terror was clearly emanating from here. 

Just in front of the insubstantial wall was the only decoration in the place; a plinth holding a lion, head turned towards them, and the lion had one of its paws placed delicately over a sphere of some kind of metal a few inches in diameter. Giuseppe wanted to grab this immediately, but he had not shared that with Bumblebore, who ordered his henchman Gilthaniel to cast Push. I rolled initiative for both of them and the Push spell went first, causing the sphere to leap out of the grip of the statue, evade Giuseppe's grasping hand, and disappear into the void beyond.

Did someone say, "Fetch!"?
There was a moment when the two player characters gave each other a look, then the void then began to quiver and take shape, as a familiar creature (the demon that escaped them some sessions ago in the Tomb of Kistomerces) stepped forth--holding the sphere in its dog headed jaws!

Combat #1: Type III Demon

Rounds: 5

Result: Party wins

Highlights: This void was indeed connected to the rest of the Tome of Kistomerces in the Bandit Mountains, and the demon used that connection to travel here and recuperate after being brought down to 1 hit point by the heroes in their last encounter. Now it was ready to smash the underpowered party, starting with Giuseppe!

Before the demon could attack, Giuseppe lifted his sword and called to the orb, which by some instinct he felt would respond to him. It flew out of demon's mouth, sailed over to the Paladin, and attached itself to his shield with a gleam of magical power. This angered the demon, and it made a b-line for it, but Giuseppe's Protection from Evil kept it at bay. His henchman now weighed in, and so the demon took its frustrations out on them, nearly killing Steelvein. 

Bumblebore let fly with Macho Mandalf's Flying Elbowand I ruled in the first round that the spell was subject to the magic resistance of the demon, and subsequently all four elbows the seventh level magic-user could evoke failed to over come it. 

Next round Giuseppe voided the protection zone and attacked with his Dragonslayer, the paladin being the only one to get a hit in. With the demon returning 5 attacks a round, the equation was not looking good for a party without Sever and Gurt.

Not to be discouraged, Bumblebore let fly with another brace of Macho Mandalf's Flying Elbows. This time I remembered; the summoned elbows count as a non-magical attack, and therefore should not be subject to magic resistance. This fact, in combination with the demon's lack of resistance to normal weapons, actually makes this a killer spell against them. He now rolled for 8 successful pummelling attacks against the demon's dog-like head, though I ignored the non-lethal portion of the damage, the real damage added up and the monster howled in pain.

The magic-user's success was just as well as the henchmen, even with their magical weapons in some cases, were unable to overcome the very strong AC of the demon.

Slippery Pete snuck around and managed to get a good shot in with his dagger, but the place was so well lit that the demon saw him out of the corner of its eye and no backstab was possible.

Having expended his quota of Elbow spells, Bumblebore now rolled out some custom spells of his own.

First: Bumblebore's Inconvenient Sphincter 

Result: stopped by magic resistance.

Second: Bumblebore's Backpack of Getting Carried Through the Dungeon Again

Result: sadly this last one took effect too late to see what it did, as Giuseppe struck home with his blade and the creature collapsed back into the stuff of the chaotic void. They stared at the void, it stared back at them, at length they decided to let it be.

The heroes returned in triumph to the Overlord's Palace and told Radomix of their victory, then bantered around a bit with him. He paid them for their efforts and the party were readying to leave. Knowing the effects of the fungus spores, they had been scrawling down every detail on paper in the hopes of referring to it later. But now Giuseppe had the brilliant idea of sharing this problem with the Overlord, who, through his chamberlain, offered a much better solution: go to the Myconid Kingwho lived in the old Prancing Umber Hulkto obtain from it a special flask of spores, which when inhaled would allow them to keep their memories!

Now this king began as an emissary that arrived in Trollopulous in July 2021. He was given asylum by Macho Mandalf. This quote from Jeffro has finally paid off four years later!

All that is left of the Mushroom Man faction is the two little diplomatic missions they sent out… which currently do not even know the fate of their king and their people. (Of course, there might be a few spores popping up here and there later on. And if Mushroom Men are not classified as changelings, The Prancing Umber Hulk may well end up getting a potion brewing sideline.)

By the magic of 1 to 1 time, these few spores have turned into a major faction within the city of Trollopulous.

The Prancing Umber Hulk

The party were given a "wand of authority" which indicated their relationship with the Overlord. Even the troops would snap to attention when Bumblebore waved it in a flourish. The spores were  then obtained without any problems. 

With arrangements made, the party returned to the Tall Mug, collected the troops, and started to turn for home. And it was about this point that they realised no one had seen the pug men since last nightapparently the former Trollopulous residents were last seen lifting a drain-hole cover.




Session Statistics: 

Today's session brought to you by Fritz Leiber's "Swords of Lankhmar", the letter S, and the number 1 
Wilderness travel: 183 miles
Downtime begins on: October 8th
Combats: 1
Rooms mapped: 3
Combat rounds: 4
Losses: none

Treasure & Items
5,000 gold rilks (5% conversion fee to machos)
Reward from Adventurers Aid Society for info on Trollopulous 2000gp 
Magic sphere attached to Giuseppe's shield 1000xp

Monsters
Type III Demon 3,240xp

11,240 XP &  6,750 GP Assignment
Giuseppe (S) 2043xp & 1,227 gp
and Bishoy (E) 1022xp & 614 gp 
and Tawadros  (E) 1022xp & 614 gp 
and Steelvein  (E) 1022xp & 614 gp 
and Rhoikos  (E) 1022xp & 614 gp 
Slippery Pete (S) 2043xp & 1,227 gp
Bumblebore  (E) 2043xp & 1,227 gp 
and Gilthaniel (E) 1022xp & 614 gp 

Slippery Pete didn't try to steal enough, Giuseppe wasn't worried about him thieving enough.

Graveyard


Rhoikos (Henchman Magic-User level 4), smashed by a Mummy fist in session #126. RAISED FROM THE DEAD

Thomas (Henchman Cleric level 6), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD

Josef Ironbeard (Dwarf Fighter level 1), Killed by a Symbol of Death in session #126.

Matthias Steelvein (Henchman Fighter level 4), Killed by a Symbol of Death in session #126. RAISED FROM THE DEAD

Sever the Wrathful (Ranger level 9), Killed by two pains in the Annis in session #122. RAISED FROM THE DEAD

Anri (Henchman Magic-User level 4), found dead with a ghastly chest wound in the Ice Castle, with her heart missing she was unable to be revived, in downtime after session #122 

Symeon (Henchman Cleric level 2), Only strong enough to wear studded leather, he was torn to shreds by Troglodytes in session #121

Paul (Henchman Paladin level 3) Effected by the Imprisonment spell touch attack from a Styx Devil in session #117. Might not be dead, but is definitely at least six feet under for all intents and purposes.

Gurt the Green (Paladin level 6) killed by a poison needle trap in session #114 RAISED FROM THE DEAD (with a roll of 94!)

Solaire the Fallen (Henchman Fighter (paladin) level 3) killed by Stone Giants acting as catapults in session #114

Paul (Henchman Paladin level 1), reduced to 0 hit points by white dragon breath when climbing down a rope ladder in session #108. Killed not by the fall; but by the sudden stop at the bottom. RAISED FROM THE DEAD

Ignatius the Smiter (Cleric level 1), horrifically mutilated and killed by double hit from a Shoggoth in session #106

Domby (Henchman with Dex 5), double surprised and turned into a pin cushion in session #87

Luke (Half elf Fighter/Cleric level 1), tragically killed by a normal hydra while trying to cauterise one of its neck stumps in session  #86

Gurt the Green (Paladin level 3), killed by a hydra bite in session  #86 RAISED FROM THE DEAD

Pleasance (Footman level 0), killed by a phase spider bite in session #81

Siegward (Henchman Fighter level 1), killed by a phase spider bite in session #81

Tawadros (Henchman Fighter level 4),  killed by a phase spider bite in session #81 RAISED FROM THE DEAD

Patria (Footman level 0), killed by a two headed snake bite in session #81

Deltacron (Dwarf Fighter/Thief level 1/1), threw his last flask of oil at, and was level drained to death by, a Vampire in session #76

Petrov the Prestidigitator (Magic-user level 1), wrong place, wrong time; killed by Sever the Ranger in session #72 RAISED FROM THE DEAD

Petrov the Prestidigitator (Magic-user level 1), killed again by the toxic gas of an Achaierai in session #72

Red (Paladin Level 1), always popular with the ladies, he was eaten up by a female Roc in the Pizza Slice of Doom during session #67

Jacques Ocular (Magic User level 1), a fat green worm burrowed into his head and turned him into a Son Of Kyuss in Brovenloft in Session #43

Pino (Dwarf Footman level 0), Killed by a Frost Giant axe to the head in session #39

Paro (Dwarf Fighter/Thief level 2/2)  Killed by Winter Wolves and frozen in session #39

Zabib (1/2 Elf Fighter/Magic User level 1/1), Killed by Frost Giant rocks in downtime prior to session #39





Bumblebore's Inconvenient Sphincter

Level (Ill 2, M-U 3)

Range: 8" +1/level

Duration: 3 turns

Area of Effect:1 Creature or Object

Components: V,S

Casting Time:3 segments

Saving Throw: half-size hole

Explanation/Description: This spell opens a hole on the underside of the target (the side that is currently facing the ground), in the hopes that something important might fall out.  If the target is a creature, it gets a saving throw, objects do not. The width of the hole is a percentage of the size of the target equal to the caster's level + 1d10.  Obviously, the larger the hole the more likely that something important may fall out.  Because of variability of targets, this must be left up to the DM.  Obviously there are major differences between intestines falling out of a small hernia and a heart or lungs falling out of an armored chest.  Did the ship dump bilgewater or the pirate treasure chest to the bottom of the ocean?  You get it.

If the target is capable of rolling after the sphincter opens, it magically slides around to face the ground no matter their position.  A belly opening might slide around to expose the spine if a cow were to do a barrel roll.

The verbal component of this spell is shouting, "Not again!"  The somatic component is clutching one's buttocks with both hands.  At least one hand must be free for this clench, although the other can be holding a staff or wand or something.  If the other hand is holding a torch or lantern there is a 1 in 6 chance of igniting the caster's clothing.

DM NOTE: this spell is still under review.

Bumblebore's Backpack of Getting Carried Through the Dungeon Again

Level (Ill 3, M-U 4)

Range: 13"

Duration: Special

Area of Effect: One Creature

Components: V,S

Casting Time: 7 segments

Saving Throw: Negates


Explanation/Description: Should the target fail its saving throw, the caster summons a backpack upon the target of the appropriate size for the target and immediately teleports into the backpack.  If the target already has a backpack, that backpack and all it's contents switch places with the caster upon teleport.  No matter the new backpack's size, the caster will fit snugly within it, but may peek his head out of the backpack to look over the target's shoulders.  No matter what size the caster is to fit into the backpack his head will be full-size while peeking out.

While riding in the backpack, the caster can neither attack, nor be attacked by the target until the caster wills the spell to end, or until the target leaves the current plane (caster will not follow the target into the ethereal or any other plane of existence).  All effects (both negative and positive) currently affecting (or that come to affect) the caster also affect the target.  All damage dealt to the caster is dealt equally to the target (as well as all healing). The backpack does not add any weight to the target, and indeed they may be lighter if they had a full backpack get replaced by this spell.

Note that while the caster and target can attack, use abilities and cast spells at other targets, they can in no way affect one another.  Also note that the caster cannot steer the target and must go wherever the target goes.

The verbal component of this spell is the phrase "Protect Me!"  The material component of this spell is a scrap of canvas that has spent at least 4 hours in the possession of a Fighter, Ranger, Paladin or Monk. 

DM NOTE: this spell is still under review.