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Guarda, on the night of the Blood Moon |
Introduction
Timekeeping
This session began on September 11th, 2025, with the player characters adventuring until the end of the day (the rocket cycle is a real time saver). Downtime for these characters begins on the 12th.
Player Characters Present
Giuseppe (Level 8 Paladin of Rome, Brovenloft, wielder of the Dragonslayer and the Shield of Protection from Missiles, rider of Bonecrusher)Fluid the Druid (Level 8 Druid, "Scourge of Trollopulous", former wearer of the Ring of Kings)Sheamus (Level 8 Irish Fighter from Brovenloft, rider of the Rocket Cycle and wielder of the Drewblade) with henchman McScales (Lizardman F5)Bumblebore (Level 7 Magic User of Machodor, wielder of the Wand of Paralysation) and Firedrake Familiar O'Malfoy and henchman Gilthaniel (F5/M8)Gurt the Green (Level 6 Paladin of Machodor, wielder of the Liberator, bearer of the Fabled Ice Jewel of Frigia, rider of Artax)with henchmen Cedric (C4)
Downtime
Session Report
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Hang on! |
Combat #1: 9 Huge spiders
Rounds: 3
Result: Party winsHighlights: The first round was tied initiative, Sheamus reversed thrusters but was bitten by spiders. I had to think about what would happen to the rocket cycle if he succumbed to their poison, but he made his save and pushed through. Bumblebore, for the first time I think, got off Sleep and three of the arachnids fell back down into their lair, others exchanged blows and were knocked off by the swordsmen. Next round, as they made a safe distance, Bumblebore followed up with a Fireball that neatly accounted for the remaining spiders, and all their treasure.
Out of some desire for completeness, I guess, the adventurers now when back to the other cave, where they had seen webs before and now knew to be more cautious. There was a brief discussion regarding Fluid's ability to converse when in Crow form, and also what signals he should use to indicate danger, and then e flew into what was also a spider cave, while they others watched from above.
Rounds: 1
Result: Monsters evaporated
Highlights: Crow form Fluid managed to get out of the entrance safely, though pursued by a dozen or so cat sized spiders. Bumblebore had Gilthaniel launch a Fireball down there and blow them all up, this time when they went in to search there was some few coins that had survived the blast, but no other exits.
The way ahead now was all underground, and they new the passaged narrowed and twisted in such as way as to make the rocket cycle a problem. Instead, it was decided, they would just fly over the place and scope another way in; they knew there was an open valley further down if nothing else. This area has taken on a real third dimension to the exploration which is unusual.
They found another opening leading down into a grassy canyon, and exploration proved that it led to the lair of the cockatrice they had seen in a previous session. Various precautions were taken, but the beasts were not home. They found a crudely formed feeding trough, and beyond was a passage leading down. Sheamus tasked McScales with guard duty and left the rocket cycle behind in the grassy canyon.
The passage wound down and down, around until their direction was difficult to gage, finally levelling out into a series of sweeping arc-shaped natural-passages that went a long way further on. One of these led into a 4-way intersection and after choosing a direction they found one that terminated in a cavern . The cavern was dominated by a (obviously magical) pool, being feed by drips from above (was this magic related to the Tomb of Kistomerces somewhere above?).
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Detect Magic revealed that even the drips were enchanted |
Bumblebore waded out into the pool of glowing water, the magic dissipated, and he...did not reveal what happened, but everyone assumed it was a good thing. This feeling probably led to Gurt trying out the next pool, but it was not a good result for him; he lost one point of Intelligence, making him the dumbest paladin alive.
The sweeping corridor-like caverns continued on for hundreds of yards. There was a repeating pattern of four-way intersections leading to pools. In one Giuseppe's hammer was turned to solid silver; in another, the remaining half of Bumblebore's staff (he lost half to the Pugface in the Tomb of Kistomerces) was turned into solid platinum.
Finally, the monotony of corridors and pools was broken by the sight of a skeleton--seemingly standing guard--at the next 4-way intersection. It was holding two rusty looking swords and turned towards them as they spotted it at the far range of their Continual Light.
Rounds: 3
Result: Party victory
Highlights: Turn undead from both Paladins did the trick, but the fleeing skeleton soaked up a lot of damage as it ran and looked like it could take a real beating, so much so that it threatened to get away from them with its greater speed, but Giuseppe was ready--with his magic armour that grants the power to charge (once per day) at the rate of an unencumbered man--and he managed to catch up and destroy it that round.
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Sir Giuseppe of Brovenloft (before) |
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Sir Giuseppe of Brovenloft (after) |
Giuseppe hoped that Fluid would have more success with Dispel Magic during downtime.
Session Statistics:
Combats: 3
Rooms mapped: 10
Combat rounds: 10
Losses: none (well, technically)
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